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-   -   SEIV: Problems and Questions: Not Found in Search (http://forum.shrapnelgames.com/showthread.php?t=29189)

Captain Kwok June 17th, 2006 10:06 PM

Re: SEIV: Problems and Questions: Not Found in Sea
 
He posts ever once in awhile under the name Malfador Machinations.

Strategia_In_Ultima June 18th, 2006 09:20 AM

Re: SEIV: Problems and Questions: Not Found in Sea
 
Quote:

Wade said:
3. I'v messed around with the settings in "My Home". How do I have the latest page show on a thread when I first enter it? Currently it always statrs on page 1.

I use this method: I got "Latest posts first" setting on. That way, I always see the latest post(s) when I click the thread, or page 1.

Quote:

4. What is the step\by\step process for placing an avatar picture. Can I use some thing from my 'Paint' program? I have a banner on Paint that I made.

-Wade

Maximum size is 48x48 pixels, so if your banner isn't square it'll get deformed. Also, if it's detailed, it'll get mangled.

Step-by-step:
1. Make sure the pic is 48x48.
2. Go to the Personal settings in My Home.
3. Scroll down to the avatar panel.
4. Click "Browse" and select your avatar from your computer.
5. Make sure the radio button next to the "Upload from machine" text is selected. (I think this happens automatically.)
6. Click Submit.
7. You're done!

Wade June 19th, 2006 03:02 AM

Re: SEIV: Problems and Questions: Not Found in Sea
 
How come when I upload my avatar picture as a PNG image it sizes as really tiny? I instead used a JPEG image.

Don't PNG images have better color quality than JPEG images?

Captain Kwok June 19th, 2006 08:00 AM

Re: SEIV: Problems and Questions: Not Found in Sea
 
Avatar images are sized to 48x48 here.

dogscoff June 19th, 2006 10:31 AM

Re: SEIV: Problems and Questions: Not Found in Sea
 
Quote:

Imperator Fyron said:
> "What's more, as long as those projects are incomplete
> they are vulnerable to intel attacks. Best to get them
> out of the labs and into production asap."

What about after turn one, where you have 50k in one project? The divide evenly method would only have 12.5k lost in one project.

Yes, for that one turn (in this example) you risk losing more points. However, as time goes on, the partially-complette "divide equally" projects become more of a liability. Watch:

Turn 1:
Div- 4*12500
con- 1*50000
More to lose from Concentrated research

Turn 2:
Div- 4*25000
con- 1st project complete! No outstanding points.
More to lose from Divided research.

Turn 3:
Div- 4*37500
con- 1*50000
More to lose from Concentrated research

Turn 4:
Div- 4*50000
con- 2nd project complete! No outstanding points.
More to lose from Divided research.

Turn 5:
Div- 4*67500
Con- 1*50000
More to lose from Divided research.

Turn 6:
Div- 4*75000
con- 3rd project complete! No outstanding points.
More to lose from Divided research.

Turn 7:
Div- 4*87500
Con- 1*50000
More to lose from Divided research.

Turn 8:
Div- All projects complete
Con- All projects complete
nothing to lose

Of course, this is just the breakdown for my rather simplistic and symetrical example. You'd need some more hardcore number crunching to figure out how it balances for more complex scenarios. I guess if your enemy has broken down your intel defences and you're getting hit every turn then theoretically you'd be better off not keeping your eggs in one basket. By keeping a large amount of projects open on divided research you might just get a few of them through to maturity. But if you're letting enemy intel through every turn, I'd say you're pretty much screwed no matter what you do. (And your enemy would be far better hitting you with a combination of counter-counter-intel and economic sabotage/ crew insurrection/ PPP than measly research sabotage.)

Wade June 19th, 2006 07:57 PM

Re: SEIV: Problems and Questions: Not Found in Sea
 
"Avatar images are sized to 48x48 here. "

yes, I know. Both versions of my avatar are 48X48 but the PNG image appears in the avatar box as tiny in the upper left corner.

Fyron June 19th, 2006 08:42 PM

Re: SEIV: Problems and Questions: Not Found in Sea
 
With an image that small, you are unlikely to suffer from jpg artifacting. Play around with different quality settings, using the lowest you can without artifacting (for something loaded from the server so many times, it is polite to optimize file size).

CosmoLizard October 18th, 2006 04:07 AM

Re: SEIV: Problems and Questions: Not Found in Sea
 
one question , i have tried some modding ,but i have a doubt about the

"Damage Points To Kill One Population := 1500000"

as you can see i incresed the factor to hell http://forum.shrapnelgames.com/images/smilies/laugh.gif, but still the ppl dies , i mean with 4 frigates they die aroound 8-9 millions per pay, and there isnt difference with lower numbers, the variable works?? or im wrong -and how can i make it works-

thxs

Fyron October 18th, 2006 04:23 AM

Re: SEIV: Problems and Questions: Not Found in Sea
 
There is a minimum 1M killed per shot, no matter how high the setting is.

phalzyr October 18th, 2006 10:39 AM

Re: SEIV: Problems and Questions: Not Found in Search
 
Quote:

dogscoff said:
Divide points evenly is less efficient that concentrated research (ie one project at a time).

Nevermind been a while since I played SeIV: forgot you can que research..


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