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Re: AI \"personalities?\"
Heehee. I guess thats true. Shouldnt necessairly trust "tips" from the AI
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Re: AI \"personalities?\"
It would be terrific to have a AI bot answering questions. One never knows, perhaps it wouldn't be a bot at all, like in that song where the bot turns out to be a hot blonde...
http://basshunter.m0o.eu/anna/index_en.php http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: AI \"personalities?\"
Well, it would make moderating these forums much more interesting, thats for sure. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: AI \"personalities?\"
Can't listen to it at work, but I assume it is Europop! Looking forward to hearing it tonight http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: AI \"personalities?\"
Nice of Annette to make a cameo appearance for them there. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: AI \"personalities?\"
Everyone can have internet fame, even an AI bot apparently.
I really liked it. Thanks for posting it. (Ive done alot of customer support bots for irc, mud, webchats, forums) |
Re: AI \"personalities?\"
Quote:
That gives you each 18 provinces before being forced to war. Thats all 3 ages of player nations plus the modders empty nation slots plus a couple of special nations. Thats as high as Ive been able to get it although I havent tested the official release yet. And thats not a player option in the game. In fact I dont think its meant to be possible. Its a trick that the host can do with a bit of effort. Most of the games will tend to be a single age. All early age nations against each other, or all middle age, or all late age. All at once is possible but tricky (and takes a pretty good host server) Gandalf Parker |
Re: AI \"personalities?\"
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Sill |
Re: AI \"personalities?\"
Meh, atleast in dom2, even games with 10 players can become impossible to host. (Try taking AE Ermor, save up lots of and lots of death gems and then burn them all with Stygian Paths on all your armies - and see how the game freezes during hosting)
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Re: AI \"personalities?\"
Well it was originally meant as a test. But Dom3 has made fantastic improvements in load handling. I have run a number of tests beyond 50 turns. I have a pre-host script that records the system stats like time and load, then the post-host records it again.
First off, since Im a linux host Im running it in text mode (which is the most efficient). And I dont care how long it takes to process since many of such games are 24 hour turnaround. But these numbers show that a linux server could easily manage a game this large. And at the same time many smaller mapped 2 or 3 player blitzes. But the latest "me vs 78" game is in turn 74. Here are the load stats turn #1 pre 15:45:38 up 1 day, 1:24, 4 users, load average: 0.00, 0.00, 0.00 post 15:58:27 up 1 day, 1:37, 4 users, load average: 0.99, 0.91, 0.54 turn #74 pre 11:41:31 up 25 days, 21:20, 6 users, load average: 0.00, 0.00, 0.00 post 12:02:52 up 25 days, 21:41, 6 users, load average: 1.08, 1.05, 0.75 Gandalf Parker |
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