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-   -   Has any one ever actually completed a full game? (http://forum.shrapnelgames.com/showthread.php?t=2944)

Deathstalker May 5th, 2001 01:46 AM

Re: Has any one ever actually completed a full game?
 
Damn, I havn't even got to turn 120 yet http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
Seriously though, I would love to finish a game but either a new patch or a new modpack or a good race come out and I restart.
Right now I have restarted about 12 times in the past week cause I am re-tweaking my Borg and Y'Gathian Free States shipsets and seeing how they do. (so far the Free States can mostly keep up with tdm-Xi'Chung, the Borg currently lag behind.....but they are getting better http://www.shrapnelgames.com/ubb/images/icons/icon7.gif)

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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Dr Strangelove May 5th, 2001 01:50 AM

Re: Has any one ever actually completed a full game?
 

Yes, I've completed a full game, and I've had the full Version for only 2 weeks. I haven't lost sleep at all.

raynor May 5th, 2001 01:58 AM

Re: Has any one ever actually completed a full game?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capt_spoogy:
Never.

In fact, I have only played in four games - no longer than 215 turns.

It's sad isn't it? I've had the game since late January.

<HR></BLOCKQUOTE>

Noooooo!

I'm gonna have to boycott your site now until you win a game. :-)

Maybe someone can create a silly set of graphics for people to put on their websites that resembles the marks you put on airplanes when you shoot down an enemy plane? :-)

A lifetime ago back in January, I played a game or two a week and finished them all. Yeah, I'm sleeping a whole lot more these days. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif



Daynarr May 5th, 2001 06:13 PM

Re: Has any one ever actually completed a full game?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
My longest game went 278.4 YEARS!<HR></BLOCKQUOTE>

Unbe-freaking-lievable. http://www.shrapnelgames.com/ubb/images/icons/shock.gif

raynor May 5th, 2001 10:12 PM

Re: Has any one ever actually completed a full game?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dr Strangelove:

Yes, I've completed a full game, and I've had the full Version for only 2 weeks. I haven't lost sleep at all.
<HR></BLOCKQUOTE>

Just *one* game in two weeks? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Trachmyr May 5th, 2001 11:31 PM

Re: Has any one ever actually completed a full game?
 
Wow, I didn't realize that 278.4 years was going to be THAT much of a surprise... Most of the game I've played in my mod have gone over 150 yeras... I guess it's a mixture of playing style and my mod, I move cautiously... always securing a sysytem 99.98% before moving on... I always play with 254 systems and High Tech cost (and low starting tech). Additionally, my mod has a lot of "features" that make the game more strategic... thus slower (For instance, Ion engines I use 30 supplies, and a heavy destroyer needs 12 to get speed 4!, a battle-cruiser would need 24 (x30 x movement = A lot of supplies)... and that's not the most fuel-hungry engine (which would be Fission Rockets, you can get to speed 6 but they use 60 supplies per move).... between that, and the fact that it takes a lot longer to get a Very stong industrial base (All domed colonies can only have 2 facilities, and produce resources/ships at only 1/4 the rate of a medium planet... plus bigger ships cost A LOT more (i.e., about 75 100-ton cutters cost the same as 1 1500-ton super-dreadnought... that's 5x as expensive for the same total tonnage... but that one superdreadnought would waste all 75 cutters!)

I've done so much work on this mod, but I can't "finish" it and post it until MM gets CUSTOM GROUPS working! I was really hoping that the Last patch would include it, I guess I'll have to wait a while longer... http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Magnum357 May 6th, 2001 02:27 AM

Re: Has any one ever actually completed a full game?
 
Ya, I agree with you. I'm not sure why that is a shock for people aswell. Although I know most people like short, fast type games for SE, I personally like to take time for strategy and develope forces in long wars. I set all my tech costs high so it takes a while to develope certain types of tech. I just hope that Malfador put a high limit to the number of turns you can actualy play in this game.

capnq May 6th, 2001 04:34 AM

Re: Has any one ever actually completed a full game?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I just hope that Malfador put a high limit to the number of turns you can actualy play in this game.<HR></BLOCKQUOTE>I'd imagine that the only turn limit* in SE4 would be if the counter that tracks the date hit an integer overflow.

* Not counting the optional victory condition, of course.

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Cap'n Q

Sirkit May 6th, 2001 11:41 PM

Re: Has any one ever actually completed a full game?
 
I've finished one game since late January... I considered it won when I outclassed the computer so horribly that I simply supernova'd/blackholed all of the comps systems rather than bother with diplomacy... It was the first game I played now I refuse to use any tec that destroys planets unlees their my own http://www.shrapnelgames.com/ubb/images/icons/icon7.gif makes it more interesting that's for sure.

Prostetnic Vogon Jeltz May 21st, 2001 08:32 PM

Re: Has any one ever actually completed a full game?
 
I'd like to see the ability to spawn offshoot games.

The scenario is this: you're well into a game and have reached the stage where it's fairly obvious that you'll win.

You then activate the "Lost in Space" option.
One of your colony ships is then "trapped by a freak wormhole in space" and reemerges in a new galaxy populated by all the races in your installation that weren't used in the original game. These races will all have medium tech and 10 (or more if possible) starting planets. You get to keep your existing tech.

It's then up to your 4 million high tech colonists to carve out a new empire in this new galaxy.

This might be an expansion pack option (along with "space monsters") that people would pay for - without splitting the SEIV community into haves and have nots.

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Resistence is futile.


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