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-   -   new map generator (http://forum.shrapnelgames.com/showthread.php?t=29577)

paradoxharbinger August 11th, 2006 12:50 PM

Re: new map generator
 
1 Attachment(s)
Here is a new map from the generator, with plains (yellow),
forests (green), farmlands (light green), swamps (dark green), mountains (brown), and water (blue). There should be some wastelands in there, but the algorithm is not quite complete.

As of now, I am concentrating my efforts on normal maps, ie the ones that don't wrap around. Once I tweak this to get the wastelands in there I am going to be moving onto to the province boundaries and then to graphics. For the most part, generating the boundaries for the provinces is a generalization of the algorithms used to make the different terrains, so once I get to it, it shouldn't take long to implement.

Agrajag August 12th, 2006 12:15 PM

Re: new map generator
 
Awww, now that's not as cool as the previous one.
But I guess its because all those extra layers of eyecandy (textures and mountains and the likes)
If I could recommend one thing though, it would be to make the borders smoother, currently they look stitched together rather than blending into eachother. Another welcome addition would be removing any section of land that is really small, there are several spots of brown and blue in the yellow, and they seem a bit too tiny to make sense (Maybe if the brown was a little bigger it could represent a small mountain).

paradoxharbinger August 15th, 2006 12:38 AM

Re: new map generator
 
the things that you brought up really aren't issues at all, yet anyway. all of the same anomollies appear in the more finished looking map, but because of the way that sprites are placed and some image smoothing they are not noticeable. i am not sure what effect they might have on creating the province boundaries though, so it is a bridge that will have to be crossed when i come to it.

paradoxharbinger August 15th, 2006 02:16 AM

Re: new map generator
 
thought a little about the problem of the jagged edges, and it will probably effect province boundaries pretty badly. have no fear, because i have a fix for it. i'll post a new screen when i get it fixed.

paradoxharbinger August 17th, 2006 09:27 AM

Re: new map generator
 
1 Attachment(s)
i spent all night on it, but i smoothed out the transitions between each type of terrain. i just want all of you to know that it was a monumental pain in the ***. attached is a screen. enjoy.

Endoperez August 17th, 2006 10:54 AM

Re: new map generator
 
It does look much better.

Agrajag August 17th, 2006 12:50 PM

Re: new map generator
 
Looks great.
With a bit of Guassian Blur (3) and some nice mountain/forest/swamp sprites it will be pretty awesome.

paradoxharbinger August 20th, 2006 12:58 PM

Re: new map generator
 
researched gaussian blur a bit, and wrote up an algorithm for it, havent had the time to test it yet. also have to find a good value for sigma.

my plan is to blur it with a radius of 2 or 3 before the sprites get put on and then to blur it again with radius 1 or 2 after. i don't want the sprites to become too indestinct, but i don't want them to be too blocky either.

paradoxharbinger August 21st, 2006 12:56 PM

Re: new map generator
 
1 Attachment(s)
ok, tested the gaussian blur algorithm and i think i'm satsfied with it, take a look. let me know whether you think it's too blurry or not enough.

Endoperez August 21st, 2006 01:17 PM

Re: new map generator
 
I don't like the colors, but the blur works fine. It's hard to tell before seeing some of the icons and the scond blur, though. It all depends on how you do the actual province borders - if they aren't bold in color or shape, the regional differences might be too pronounced. That might be just because of the colors you used, though.


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