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-   -   What would you like to see in an expansion pack (http://forum.shrapnelgames.com/showthread.php?t=2974)

mac5732 May 4th, 2001 02:31 PM

Re: What would you like to see in an expansion pack
 
I would like to see the AI randomly set racial traits for AI players, possibly as an option. Or at least some aspects of random changes. This way when the computer picks your AI opponets you won't know if they would be oxygen, hydrogen, breathers etc or if they are warriors, bloodthirsty, etc. or what their usual traits are. Therefore even if you, say you get the Krill or whomever, you could not count on what they normally are every game. I know that some of this is Modable but I just thought if the AI randomly picks at beginning it might make the game a little more interesting to play. That's why I would make it an option.

And do something with neutrals so they expand and become war like once attacked or at war. Now they are sort of dull that's why I don't use neutrals when I play

just some ideas Mac

[This message has been edited by mac5732 (edited 04 May 2001).]

murx May 4th, 2001 09:50 PM

Re: What would you like to see in an expansion pack
 
I would like to see a better Techtree at all - more like the interlinked Tech system from games like Civilization or Alpha Centaury, maybe Techs with prerequisites like needs to have four of this six technologies to be researched.

More random events, unique events and facilities - a bit like in Birth of the Federation.

murx

Hydraa May 4th, 2001 10:31 PM

Re: What would you like to see in an expansion pack
 
I had thought of a variation of this, that would take some significant commitment on some ones part.

It is to create multiple tech trees and then host a game with one of those tech trees with the technology being unkown to the players. As it stands now most of us know what it takes to get to that tech we want. If this was in the unknown and behind several tech levels, even perhaps behind 'empty' tech levels.

This would invlove modification of several of the data files to make it truly unkown but we have several out there now.

This wouild not be for all players but for people who like a challenge it could make for some interesting times, paticularly if the host is not playing in the game.

The only thing about this is that I don't know if the .gam file houses all the data files or if the data files need to be the same on all machines for the game to work properly.

DirectorTsaarx May 4th, 2001 11:28 PM

Re: What would you like to see in an expansion pack
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by murx:
I would like to see a better Techtree at all - more like the interlinked Tech system from games like Civilization or Alpha Centaury, maybe Techs with prerequisites like needs to have four of this six technologies to be researched.
&lt;snip&gt;
murx
<HR></BLOCKQUOTE>

I was thinking about this Last night, and realized that one (minor) problem with this idea is that Civilization doesn't really allow for multiple levels of each tech area. IOW, you'd get a generic "Anti-Proton Beam" for researching Energy Stream Weapons. It still might be interesting to have multiple prerequisites for certain tech areas, just as there are multiple prerequisites for certain components.

Trachmyr May 5th, 2001 12:14 AM

Re: What would you like to see in an expansion pack
 
Got another one...

I just started using protectorate/subjugation, and I'm a bit dissapointed how they work... my suggestions:

1) They should be treated as Allies NOT neutrals! Otherwise you can't win with the "Peace" victory condition.

2) You should be able to see what they see (but not vice versa) and use their resupply depots.

3) You should also get a portion of their research and intel!

4) While the race's anger with you should count under protectorate (whether they accept the treaty or not), it should not count under subjugation! Subjugation is similar to surrender, but less severe... it's a do this or else treaty! However, "offering" subjugation should increase the AI's Anger, and Protectorates should not require such a huge score over the race to be accepted (Maybe 200%-300%)

5) Finally, I do not know if a race can break a subjugation treaty, but if they can they shouldn't (unless they rebell or riot), and Protectorates shouldn't break the treaty as long as your score remains 2x theirs and they have not lost any planets to hostile (but they should break the treaty real quick if they lose a few worlds and you didn't/couldn't do anything to stop it (say deystroy at least 1/2 of the attacking fleets/ships)

Dragonswrd May 5th, 2001 12:42 AM

Re: What would you like to see in an expansion pack
 
I'd like to see new types of treaties. Like one that works like surrender but is an alliance instead. The other race becomes part of your empire and is happy about it.

Suicide Junkie May 5th, 2001 01:02 AM

Re: What would you like to see in an expansion pack
 
How about randomly named tech areas?
Or useless tech areas?

Ie. You reasearch "obscure idea #1"
once you're done, your scientists cry out "wow, this could be turned into an anti-proton beam!!!",
or maybe "Oops. now that we've thought about it for a month, this is a stupid idea."

You'd never really know what you're going to get, but once you find something good, you have to decide whether to keep researching the good tech, or do more basic research to try and find something even better.


This would require a MM expansion pack to get the AIs to work within the system.

Phoenix-D May 5th, 2001 01:31 AM

Re: What would you like to see in an expansion pack
 
The "more branching/like Civ" tech tree idea we could do NOW.

If the restrictions for techs worked, it would be even easier. As it is now, giving a tech area multiple requirements causes a crash.

Hrm. I just checked that, and it works so far. Maybe it got fixed in a patch since I tested it Last.

Anyway, even if that doesn't work, you CAN give a component more than one requirement. It just won't be immediatly obvious to the player what is going on.

EDIT: OK, giving a tech more than one other tech as a requirement seems to work now.

Phoenix-D



[This message has been edited by Phoenix-D (edited 05 May 2001).]

Dracus May 5th, 2001 01:46 AM

Re: What would you like to see in an expansion pack
 
For those of you, who requested more random events. My random events file is posted in the mod section and I will be posting my newest Version by sunday.

Baal May 5th, 2001 05:03 PM

Re: What would you like to see in an expansion pack
 
*Mostly I would like more technologies. Trees that feel like they just go off into infinity. A tree that takes more than 1000 turns to complete, so that you have to choose aresearch path and stick with it.

*Scenerios. (I don't think this needs explaining)


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