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-   -   SEV Questions? (http://forum.shrapnelgames.com/showthread.php?t=29865)

Puke August 22nd, 2006 01:18 AM

Re: SEV Questions?
 
Quote:

Imperator Fyron said:
No weapon arcs.



the sample data files posted on MMs web site seem to suggest that there are weapon arcs.

Kamog August 22nd, 2006 01:28 AM

Re: SEV Questions?
 
I agree with Puke, this stuff looks like firing arcs:

<font class="small">Code:</font><hr /><pre> Firing Point Arcs
315 0 45
\|/
270 -+- 90
/|\
225 180 135 </pre><hr />
<font class="small">Code:</font><hr /><pre>Firing Point 1 X := 112.319191
Firing Point 1 Y := 413.506592
Firing Point 1 Z := 27.873138
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
</pre><hr />

Noble713 August 22nd, 2006 07:28 AM

Re: SEV Questions?
 
In another thread it was mentioned that Fire Arcs only affect graphics, not actual gameplay, which seems really odd to me. Why put all the effort in to only half-implement a feature? Maybe we'll see it incorporated into SE5: Gold, if not sooner.

Captain Kwok August 22nd, 2006 07:28 AM

Re: SEV Questions?
 
For animations yes, but there are not firing arcs as there was in Star Fury.

Mephisto August 22nd, 2006 07:41 AM

Re: SEV Questions?
 
Trust us, there are no firing arcs in SE5.

Mephisto August 22nd, 2006 07:42 AM

Re: SEV Questions?
 
That's a fair statement.

Quote:

Q said:
My concern is the ship design: if it works like in starfury, which is what the screenshots indicate, then it could be very time consuming to create the many designs you need in a typical space empires game. And I am not convinced that the directional damage is worth this effort, especially if you cannot control the exact ship movements in strategic combat.


Xrati August 22nd, 2006 09:44 AM

Re: SEV Questions?
 
Instead of making 20kt fighters, why not make a 'fighter mount' to put whatever you need on a fighter. I've played with fighter mounts and found that they increase the usefulness of a fighter, but still present you with the fact that they are supplemental firpower and not a fully functional ship. This way you can limit what weapons and system you can put on them by mount specifications.

RonGianti August 22nd, 2006 10:54 AM

Re: SEV Questions?
 
I would LOVE to find out that an all fighter strategy is valid in SEV, instead of the limited usefulness in SEIV. You could use them in 4, but only in the very early game, then point defense V chewed threw them like "a hot knife through butta'"

Puke August 22nd, 2006 12:22 PM

Re: SEV Questions?
 
sooo... looking at the fireing arc thing, the six firing points dont correspond with any of the slots on the other data file.

and if they are just cosmetic, i would have to assume that they are points on the parimater of the ship used for drawing beam effects and such, and that any weapon can fire out of any point, depending on which can see the enemy that needs to be seen.

it also suggests that if a modder forgets to cover an area with an arc, or double covers an area, there may be some problems.

i wonder if you place multiple fireing points covering a single arc, that if you could get a single weapon looking like multiple weapons. that would have some interesting graphical possibilities.

Phoenix-D August 22nd, 2006 12:57 PM

Re: SEV Questions?
 
If you look at the example file, it does have multiple firing arcs that cover the front and a couple other sides, so double coverage isn't a problem.


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