![]() |
Re: OT: Dwarf Fortress
DominionsFAN: they say it's currently an Alpha release, and everything is likely to change enough that creating graphics for now would be a waste.
No, for me... I can't figure how to build a well. I've made stone blocks, and a bucket, but I can't find the menu to build a well... (same goes for fishery: one of my guys is a fisherdwarf, but I haven't managed to build a fishery, so I guess all that he fishes just rots away...) Got my first immigrant: a metalsmith. Well, I can build him a nice workshop, but since I haven't found any ore at the moment, I guess he'll be mostly useful for moving stuff around http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: Dwarf Fortress
Well & fisheries are on the building lists. Just scroll them down (you have figured out that you can do that, right?)
|
Re: OT: Dwarf Fortress
Quote:
Also... You might've noticed that this is game number II. This game is built on "Slaves to Armok: God of Blood" (Amos mentioned in it the first page). That game had simple 3d-graphics. It seems graphics weren't the reason he stopped that project, but the fact that Toady One can do something like that gives me much hope for the game once its finished. It'll probably take years to get to that point, though... Have you seen his Req and Bloat lists? Those are things he will and things he would like to introduce into the game. Things like this: Bloat144, DISEASE AND INFECTION, (Future): Disease and infection. Get some from swamp or blood drinking. Hearty creatures (like dwarves) shouldn't be affected so much. The absence of a spleen can increase the chance of septicemia. Infections of some wounds, especially if you are dirty, leprosy type stuff, plagues. Tumors, especially those caused by magic. The kidneys, spleen, liver, stomach and pancreas should have functions that are reduced by damage. |
Re: OT: Dwarf Fortress
I take it back, this is a fun game, thanks for linking.
I started playing at ~22:00 last night only to realize its suddenly 00:30. Also, surprisingly enough, after only a little roaming around the website I found the game to be quite easy to understand. Obviously I'm not at the stage of being a master dungeoneer (or even a good one) but I can enjoy the game without constant feelings of confusion http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: OT: Dwarf Fortress
Quote:
|
Re: OT: Dwarf Fortress
Quote:
|
Re: OT: Dwarf Fortress
Quote:
-/+ , or up/down arrows. If one doesn't work, try the other. PageUp/PageDown work if arrows work, / and * do the same if + and - work. |
Re: OT: Dwarf Fortress
Instead, I'd just look at the interface more carefully, IIRC it shows you how to move your selection, written on the bottom of the screen. (Default is +/-)
As for the US/EU keyboard, what is the difference between the two keyboards? Is the layout different or is it something else? (For me '?' works as you'd expect it) |
Re: OT: Dwarf Fortress
Quote:
Anyways, this game is really awesome, its very complex, I cant stop playing. Its extremely addictive. The developer [toady one] must be a master programmer. Hats off. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: OT: Dwarf Fortress
Quote:
Quote:
"UK" keyboards have some differences from the US layout, though I can live with the difference. French keyboards use a different order for letters (AZERTY... instead of QWERTY...), with more differences for other characters. Because of these differences, I can't use a French keyboard with any kind of speed, and it's even worse when programming - though French keyboards have keys for accented characters, which is helpful. I don't know what other kinds of keyboards look like, but I know there are lots of them out there - even for Latin alphabets. |
All times are GMT -4. The time now is 12:57 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.