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Re: Very disappointing news about AI combat spell
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That one spell has been my bane for far too long. I could count the number of times it's done me any good on one hand. I couldn't begin to count the number of times I've seen friendly fire casualties from it though. Okin: Very good demonstration. Happy to say that hasn't happened to me, yet. However, other than BoW, yes I've had the experience with nature mages insistently casting protection all around when playing Abysia, and when fighting Abysia. It gets very frustrating. Quote:
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Re: Very disappointing news about AI combat spell
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Re: Very disappointing news about AI combat spell
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Re: Very disappointing news about AI combat spell
I'm talking about the *AI* casting it.
Yes, when I script it, it often does very well. That's not the point. You can still script it. |
Re: Very disappointing news about AI combat spell
Hmmm, I didn't have much problem with BoW (even if I agree it was overpowered). Either I had thugs or SCs and scripted them to use it, else petty water mages prone to have it cast by AI just had to be separated from the other units.
It occured to me that some units still get too close (routing or chasing enemies who had broken my lines) but it never cause much losses. If Dom3 BoW is chill-damage only there won't be any problem anymore... |
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