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-   -   Beware the dark regions of deep space... (http://forum.shrapnelgames.com/showthread.php?t=30256)

Fyron September 13th, 2006 03:22 AM

Re: Beware the dark regions of deep space...
 
Ed Kolis said:
Adamant also has mosters, though I think Devnull was the first mod with monsters...


Adamant's monsters are a cheap copy of Rollo's classy work.

dogscoff September 13th, 2006 05:36 AM

Re: Beware the dark regions of deep space...
 
Love that worldship pic. Really cool. I think you're well on the way to making a full shipset out of these.

Yes, Devnullmod was the first to include monsters, and they are ugly SOBs. One of them just wanders around the galaxy, randomly devouring planets...

Black_Knyght September 13th, 2006 08:31 PM

Re: Beware the dark regions of deep space...
 
... the enigmatic bane of worlds and ships alike...






... the suicidal [b][i]<font color="brown">Kamikaze Trilobyte</font> ...

http://i37.photobucket.com/albums/e8...eTrilobite.png

Black_Knyght September 13th, 2006 10:46 PM

Re: Beware the dark regions of deep space...
 
... an old adversary returns in a new form ...





... the <font color="green">Death Moth</font> ...



http://i37.photobucket.com/albums/e8...lerFirefly.png

Possum September 13th, 2006 11:01 PM

Re: Beware the dark regions of deep space...
 
ROFL! What, no Space Godzilla?

No intergalactic (I always suspect people who use that word lack even a rudimentary grasp of the math involved) King Kong?

Kamog September 14th, 2006 01:32 AM

Re: Beware the dark regions of deep space...
 
Wow, great work on these space monsters, Black Knyght! They all look excellent but I especially like the Star Beast. http://forum.shrapnelgames.com/images/icons/icon7.gif

se5a September 14th, 2006 02:47 AM

Re: Beware the dark regions of deep space...
 
sweet, what did you make them in? how many polys do they have (are they useable for se5?)

Black_Knyght September 14th, 2006 03:06 AM

Re: Beware the dark regions of deep space...
 
Glad to see the new Space Monsters were so well recieved. When I began fiddling around with the idea of new monsters it was just a sort of a "frenzied obsession" I had to get out of my head and onto the screen. I didn't know whether they were of any interest to anyone else or not.



Quote:

<font color="blue">Sweet, what did you make them in? </font>

I just used DoGA-L3.


Quote:

<font color="blue">How many polys do they have?</font>

It honestly never occured to me to check, though I imagine quite a few (lol)


Quote:

<font color="blue">Are they useable for SE5?</font>

I doubt they'd transfer over well to SE5 from everything I've been hearing

Fyron September 14th, 2006 03:18 AM

Re: Beware the dark regions of deep space...
 
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.

Atrocities September 14th, 2006 04:05 AM

Re: Beware the dark regions of deep space...
 
Some of the most impressive DOGA work I have seen in a good long time.


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