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Re: Dominions 3 - The Manual
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(For those who weren't around at the time: battle replays were inconsistent between Windows and, at least, Linux - despite the game using its own random number generator and not some library function. The bug was finally tracked down to some code lines that went something like: <font class="small">Code:</font><hr /><pre>if (RollDie(x)<RollDie(y))... </pre><hr /> and it turned out that the different compilers would make the left function call before the right, while others would do the reverse - something that, unless I'm wrong, isn't specified in the norm - and that was wreaking havoc with the random number generator reproductibility) |
Re: Dominions 3 - The Manual
Those werent inconsistancies. They were realistic commander reports. "Ummm we WON. Yeah thats it oh great god of destruction. We totally kicked their ahnks all over the battleground." http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Dominions 3 - The Manual
This is marvelous. One of my only pet peeves about Dom2 was that the manual was 20 pages of information then the popup help printed in a difficult to find and parse format. Strong. I look forward to reading your work.
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