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Re: SE:V Poll
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Re: SE:V Poll
I would prefer to have all the information infront of me with a not so nice graphic. that way I don't have to click 101 buttons just to find what I want.
the current weapons comparison sheet is not nice, there's too much information missing. |
Re: SE:V Poll
The only thing the SEIV screen shows that the default SE5 screen does not is the firing rate. Of course, the SEIV screen doesn't show damage types, chance to hit at all ranges, or what the weapon can target, either. The SE5 screen does, but you have to flip to another screen.
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Re: SE:V Poll
fire rate is very important.
it should really show the damage/kt/second ratio there too. |
Re: SE:V Poll
True, but it *is* there, just on a screen with the other information- some of which is just as important. I certainly won't object if a way is found to cram it into the main screen, mind. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V Poll
I want the game released ASAP, because I'm enjoying it enough in its current state that if it was out I'd probably never play SEIV again. I just want it fully unlocked.
I'm 100% sure that Aaron will continue to support it with patches and/or expansions until at least whenever SEVI comes out. I'm also 100% sure that we'll soon see the equivalent of the TDM modpack (which is pretty much the starting point for my "house rules" mod anyway). I honestly don't care about the graphics, and the UI may not be perfect but I'm still having fun... I think the new combat system is highly superior to SEIV because it eliminates the gaminess of a square grid and "floats" (no corners in space). I think the "fog of war" on the system map is a great improvement to the operational level, and if the system size really can be modded to be significantly larger then there is a potential for a real search phase of naval battles (with an important role for fast cheap recon units, etc..). I could go on, but in general the changes to the meat of the game (not graphics or UI) are mostly improvements. It will get better, as SEIV did for 6 years, but I'd rather play it than SEIV now. That's why if I could pop out to Gamestop tonight & bring it home, I would. |
Re: SE:V Poll
"I'm 100% sure that Aaron will continue to support it with patches and/or expansions until at least whenever SEVI comes out."
Maybe. But will he do it in his spare time for no remuneration? The rights were sold to Strategy First so they could quite possibly pull an Atari and not fund patches beyond fixing bugs. No hate please, I'm just saying. EDIT: found this quote off a Firing Squad interview so maybe this won't be a problem. " FiringSquad: Following its release, what future game projects does Malfador and Strategy First have planned? Aaron Hall: We haven’t quite decided yet. For quite a few months we’ll still be working on SE5. There are more things to add to support modding. We also want to release detailed modding documents and a map editor." |
Re: SE:V Poll
None of the SE4 patches really got Aaron any income, either, aside from increased sales from an improved product and SE4 Gold.
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Re: SE:V Poll
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Give me the expanded R&D, expanded diplomacy, "ordance" and a couple other of SEV's features, and a souped up SEIV "look," and you've got the perfect game, as far as I'm concerned. SEV looks like a game that is trying to draw in the "oh look, it's 3D!" RTS/FPS crowd. People who buy games because the "Gamer DoodZ" website said it's the "Best-looking 4X game I've seen all year!!" and then want the cheat codes the day the game comes out so they can "beat" it faster and then move on to the "hottest" new military FPS/RTS game. I'm being sarcastic here, but only slightly. |
Re: SE:V Poll
..you do realize that most of the UI problems would be the same if it was 2d, right?
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