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Re: Blessings balance?
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Chance = (damage dealt)/(base hitpoints)*100% Cursed units had a (Chance + 25%) chance of getting an affliction. Regenerating units had (Chance/10). |
Re: Blessings balance?
Have we actually tested that it's base HPs? Way back when I was fooling with a teleporting Sphinx it was very noticeble that the afflictions started to accumulate rapidly when the HPs started to get low. Admittedly there will have been more hits by that stage but it didn't seem linear. Also, have you looked at dead guys? They all have afflictions.
These haven't been controlled tests but it's a strong perception -- what is the basis that it's otherwise? |
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Re: Blessings balance?
Dead units usually have afflictions, but not all the time. |
Re: Blessings balance?
I was thinking about the horror mark thing too, but it should be a very low chance. Having a ton of horror marked units is not only bad, it could be tedious, right? I've actually never experienced it before.
A little bit of life drain sounds cool, too. =$= |
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Re: Blessings balance?
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Re: Blessings balance?
*remains curious why the blood blessing has yet to be commented on by someone with knowledge*
... PS -- Someone with awesome powers should add blood slave icons to the Graemlins list. |
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Re: Blessings balance?
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