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-   -   SEV - Menu performance / antialiasing (http://forum.shrapnelgames.com/showthread.php?t=30350)

Aiken September 21st, 2006 05:46 PM

Re: SEV - Menu performance / antialiasing
 
The game engine definitely needs serious optimization. Seriously, Heroes 5 and HL 2 run faster on my computer than SE5.

StarShadow September 21st, 2006 06:02 PM

Re: SEV - Menu performance / antialiasing
 
Quote:

DarkHorse said:
I think Starfury was a DX7 game.

EDIT: Checked the system specs on Strategy First's site; DX 7 compatible video card for SE:V

I think you mean for StarFury, not SE:V.

No..SF does say DX7 for SE:V, however Malfador lists DX8.1 as required.

Seriously, maybe Aaron should have found a better publisher?
SF hasn't done any marketing (That I have seen) and they can't even manage to get the game specs right...

From SF:

New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.

-Umm..what new sizes?

From SF: System Requirements
Pentium 500MHz or better class machine
Windows 95, 98, 2000, ME, XP
64 megabytes RAM or better
1024x768 or better screen resolution
16 bit color display or better
DirectX 7.0 (or better)
A video card with 3D acceleration
500 megs hard drive space
A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.

From Malfador: Pentium 500 MHz or better class machine
Windows 98/ME/2000/XP
128MB RAM
1024x768 or better screen resolution
16bit color or better color depth
500 megs hard drive space
A video card with 3D acceleration
DirectX 8.1 or higher
A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 8.1 (or better) compatible.

Suicide Junkie September 21st, 2006 07:41 PM

Re: SEV - Menu performance / antialiasing
 
http://imagemodserver.mine.nu/other/...readnought.png

This is what I mean... look closely at the slots, and you should see the shading effect. Every-other-pixel being black.

That would kill a card trying to smooth out jaggies, since a large fraction of the screen is covered by the alternating pixels instead of just the occasional corner.

Baron Munchausen September 21st, 2006 09:13 PM

Re: SEV - Menu performance / antialiasing
 
Which menus are you having trouble with? Certain menus (colonies list, ships/fleets list, etc.) are very slow to appear because the program must compile the list before it can be displayed. It's searching through the entire simulated universe to find your planets or ships or whatever. No amount of 3D acceleration will help that. http://forum.shrapnelgames.com/images/smilies/happy.gif


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