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Re: What everyone hated about SE:IV
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Re: What everyone hated about SE:IV
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Re: What everyone hated about SE:IV
I like the idea of multiple decks, but I think there should be more control over which ships have them and which don't. Frigates, destroyers and all units should have one deck, cruisers 2, battleships 3, etc....
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Re: What everyone hated about SE:IV
Regarding multiple decks it is fine as long as you can change them while having a component selected.
As far as the UI goes I hated SEIV at first as I was addicted to SEIII. The UI was improved over time to add lots of the features that were being requested. I would prefer that Aaron fix bugs and things like targeting and firing algorithms first and then focus on UI and feature adds. Let the modders fix the AI and adjust components and ships appropriately. This formula worked quite well in SEIV to the point that I consider it to be the best 4x ever. Like six years ago there are things about SEV that really bug me today, units that don't stack, can't upgrade more than one ship at a time, lot's of extra clicks here and there, etc. etc. I have faith that over time SEV will be every bit as awesome as SEIV has been |
Re: What everyone hated about SE:IV
If all the components don't fit on one deck, I usually put all the engines on the bottom deck, the shields and weapons on the middle deck and the bridge, life support, crew quarters, sensors and everything else on the top deck. Just to keep things organized.
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Re: What everyone hated about SE:IV
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Hmmm, then again, my employer might have some issues with that since I already make computer games for a living. On the other hand, I suspect that if the opportunity arose, I could definitely talk my company into looking the other way http://forum.shrapnelgames.com/images/smilies/happy.gif And, of course, if he wanted a programming partner for SE6, well... hey, I can't imagine many other games I'd rather work on http://forum.shrapnelgames.com/image...ies/tongue.gif But I have a feeling that Aaron likes working alone. And I have to say I don't blame him! Making a game as a labor of love is very different than churning out games in teams of 100+ people! |
Re: What everyone hated about SE:IV
What do I hate about SEIV?
1. The political system stinks. 2. No way to limit a component or facility to 1 per empire. 3. Intel is broken 4. No hero system 5. Limited AI ability 6. AI that doesn't follow the rules. (one per vehicle and the AI puts on two or more.) 7. No 3d planets. 8. Ugly limited 2d top down views that don't allow for scale of ship sizes. 9. No way to rename systems or insure that your going to start in the system you want unless you use the map editor. 10. The map editor is tedious and annoying. |
Re: What everyone hated about SE:IV
Atrocities, In #7 what do you mean by "No 3d planets"?
I assume your not talking about the planet objects in the system view. |
Re: What everyone hated about SE:IV
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Re: What everyone hated about SE:IV
One thing that I hated about SEIV was that stars were created from empty space, and not nebulae... nebulae should come from exploded stars and stars should come from collapsed nebulae...
and what was with only being able to create one star per system? http://forum.shrapnelgames.com/images/smilies/happy.gif |
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