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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

DominionsFan October 4th, 2006 09:17 AM

Re: Bug thread
 
Quote:

Ballbarian said:
Yes. I have used it for editing various dom2 mod files and all of my map files. The one Dom3 map file that I got my paws on was Vim friendly as well.


Nice, good to know. I'm gonna use Vim as well then. http://forum.shrapnelgames.com/images/smilies/smile.gif

Kristoffer O October 4th, 2006 12:34 PM

Re: Bug thread
 
Hmm, could you please use this thread for bugs only and keep your discussions in another thread. It would make things easier for us http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez October 4th, 2006 01:17 PM

Re: Bug thread
 
Quote:

Kristoffer O said:
Hmm, could you please use this thread for bugs only and keep your discussions in another thread. It would make things easier for us http://forum.shrapnelgames.com/images/smilies/happy.gif

There'd be no discussion about text editors that support whatever strange format .dm mods demand if your game supported Notepad. So there! http://forum.shrapnelgames.com/image...ies/tongue.gif

Kristoffer O October 4th, 2006 01:32 PM

Re: Bug thread
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

PDF October 4th, 2006 05:35 PM

Re: Bug thread
 
Do manual errors/typos qualify or should belong to a to-be-created thread ?
Caught one in the Magic Boost items table p 282, the Blood Stone is incorrectly indicated +1B instead of +1E. http://forum.shrapnelgames.com/images/smilies/wink.gif
The item description is correct.

=> "moved" to Typo thread as requested by SNSP (Shrapnel Nice Staff People) http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez October 4th, 2006 05:43 PM

Re: Bug thread
 
Quote:

PDF said:
Do manual errors/typos qualify or should belong to a to-be-created thread ?
Caught one in the Magic Boost items table p 282, the Blood Stone is incorrectly indicated +1B instead of +1E. http://forum.shrapnelgames.com/images/smilies/wink.gif
The item description is correct.

I always make that same mistake. I sure hope it isn't my fault.

NTJedi October 4th, 2006 05:48 PM

Re: Bug thread
 
Quote:

Kristoffer O said:
Hmm, could you please use this thread for bugs only and keep your discussions in another thread. It would make things easier for us http://forum.shrapnelgames.com/images/smilies/happy.gif

Hopefully the moderators will delete all the NON-Bug posts... I'm sure Illwinter would strongly approve.


history:
In the previous Dominions_2 the graphs allowed the human players to toggle on/off the view of each nation thus any gamer could review the history statistics of any nation at the end of the game to determine which had the largest army or most gem income or most provinces and so on.

[img]/threads/images/Graemlins/Bug.gif[/img]Bug In Dominions_3 the functionality to review opponents has been removed once the opponent is killed. As a result by the end of the game there is no way to determine how well your opponents were doing or review the graph history. Hopefully the loss of this functionality will be restored within a patch.

Ygorl October 4th, 2006 11:40 PM

Re: Bug thread
 
Two things, maybe not bugs but at least inconsistencies...

The manual lists the requirements for the Staves of Elemental Mastery as level 3 magic; in the game, they take level 4.

<font color="green"> Leviathan can be cast on land
The Leviathan summoning spell's description states that it can only be cast underwater; this is not the case. I just summoned one on land (in a coastal province, admittedly...)
</font>
More!

An alchemist with the Alchemist's Stone triggers cheat detection.

Armor of Virtue gives Berserk +2. This doesn't really make sense...

The Astral Travel spell given by the Gate Stone doesn't actually do anything. Not sure if the normal cast version works.

I tried a small random map with me as Dreamlands and two other random computer enemies. The flags were placed seemingly independently of the province boundaries, and the province tags (ocean, etc.) made no sense given the image.

<font color="blue">Edit: Enboldened posts to make sure I percieve them as bugs and not just comments. - Kristoffer </font>

biekert October 5th, 2006 01:13 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Anyone else have trouble renaming people? I'm getting an e.e. cummings effect where all my renamed commanders are forced to have, well, lower-caps names... perhaps they want to avoid a show of hubris in a game devoted to their master's ascension.

Second (possible) bug - in Dom2, you could hold the arrow key down to "pump up" province defense; now, you have to hit the arrow key once for each point of PD.

Arralen October 5th, 2006 03:07 AM

Re: Bug thread
 
Quote:

biekert said:
[img]/threads/images/Graemlins/Bug.gif[/img] Anyone else have trouble renaming people? I'm getting an e.e. cummings effect where all my renamed commanders are forced to have, well, lower-caps names... perhaps they want to avoid a show of hubris in a game devoted to their master's ascension.

It's a known problem.
That's not only a problem with renaming - once this behaviour is triggered, you won't get ANY shift-key kombination to work - try and exit the current game, start a new one and type in capital letters for the game name eg. . Likewise, number pad etc may not work then any longer. Or try the "?" key, if it's some shift-key combination for you.

Restarting Dom3 normally gets rid of this annoying hiccup.


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