.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   The God Design Initiative (http://forum.shrapnelgames.com/showthread.php?t=30606)

Endoperez October 4th, 2006 02:22 PM

Re: The God Design Initiative
 
Isn't Breath of Winter much weaker now, especially in hot provinces? What with dealing no damage and all that.

Morkilus October 4th, 2006 04:44 PM

Re: The God Design Initiative
 
Well, I was playing with it yesterday and in combination with the natural Chill effect of the Niefel Giants, it killed off almost all of the indie lizardmen along for the raid. It is still very effective, especially against armored/glamoured units.

Daynarr October 4th, 2006 04:50 PM

Re: The God Design Initiative
 
Man, Basalt Kings are something. Nice stats with lots of HP, lots of magic power (Earth, Fire and Water) and fear effect. I'm playing EA Atlantis in my current game and Livin Pillars are actually sacred troops of EA Atlantis and they have 32 HP + 20 Protection. Heaviest troop in whole EA. Even Abyssia doesn't have such protection. They cost a lot of resources and are only capitol based, though.

Boron October 5th, 2006 03:09 AM

Re: The God Design Initiative
 
Quote:

Daynarr said:
Man, Basalt Kings are something. Nice stats with lots of HP, lots of magic power (Earth, Fire and Water) and fear effect. I'm playing EA Atlantis in my current game and Livin Pillars are actually sacred troops of EA Atlantis and they have 32 HP + 20 Protection. Heaviest troop in whole EA. Even Abyssia doesn't have such protection. They cost a lot of resources and are only capitol based, though.

Basalt kings are potentially very good SCs http://forum.shrapnelgames.com/images/smilies/happy.gif.

3 encumberance, but they can do summon earthpower which gives 4 reinvigoration.
With F1W2E3 and a 100% and a 10% EFW random they can do amazing buffs:
Invulnerability, summon earthpower, fireshield, breath of winter, quickness.
They are sacred, so you might give them a lvl 9 bless effect that is also good for your living pillar troops.

They have full slots, so you can equip them too.

Another good strat might be to take a semi rainbow for Atlantis who covers the paths you have no access too or only little access (you can only get astral 1).
So with death,astral,nature and air magic, lvl 3-4 for all those paths.
Then you can flexibly equip your basalt kings http://forum.shrapnelgames.com/images/smilies/happy.gif.

I personally would say a basalt king has about the combat value of an ice devil and is only slightly weaker than elemental royality http://forum.shrapnelgames.com/images/smilies/happy.gif.

Nerfix October 5th, 2006 03:31 AM

Re: The God Design Initiative
 
Coooolnes, but I wonder if there is an atlantian pretender that can play into their strengths.

Boron October 5th, 2006 04:14 AM

Re: The God Design Initiative
 
Quote:

Nerfix said:
Coooolnes, but I wonder if there is an atlantian pretender that can play into their strengths.

Sure, imprisoned archmage and good economic scales for example.

Nerfix October 5th, 2006 04:20 AM

Re: The God Design Initiative
 
Hmm, I imagine that the frogzards would benefit from 4E 4A 4N and maybe W9 if it could be afforded...

Daynarr October 5th, 2006 08:24 AM

Re: The God Design Initiative
 
Quote:

Nerfix said:
Coooolnes, but I wonder if there is an atlantian pretender that can play into their strengths.

Dagon and Son of the Sea are good for bless strategy for Atlantis. Both can accomplish W9 N6 bless with equal scales and dominion strength at practically same cost (1 design point difference). W9 and N6 make Basalit Kings and Living Pillars extremely durable 10% regen and +4 defense and double strike (they have magical weapons) make them very deadly.

Nerfix October 5th, 2006 08:25 AM

Re: The God Design Initiative
 
Thanks for the tip. =)

Daynarr October 5th, 2006 08:31 AM

Re: The God Design Initiative
 
Quote:

Boron said:

Another good strat might be to take a semi rainbow for Atlantis who covers the paths you have no access too or only little access (you can only get astral 1).
So with death,astral,nature and air magic, lvl 3-4 for all those paths.
Then you can flexibly equip your basalt kings http://forum.shrapnelgames.com/images/smilies/happy.gif.


Well, they don't really need rainbow that much as they will mostly get water provinces and they have a spell that searches all elemental paths in underwater province for the cost of 8 water gems (Voice of Tiamat). They can cast it easily and their mages can get 1 astral random skill so they can cast arcane probing there too. Nature pretener is good for blessing strategy so he can search nature sites and only thing you will really miss is death magic.


Btw, don't forget that you NEED productivity scale 3 as living pillars cost 56 resources each. http://forum.shrapnelgames.com/images/smilies/shock.gif


All times are GMT -4. The time now is 07:08 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.