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Re: The God Design Initiative
Isn't Breath of Winter much weaker now, especially in hot provinces? What with dealing no damage and all that.
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Re: The God Design Initiative
Well, I was playing with it yesterday and in combination with the natural Chill effect of the Niefel Giants, it killed off almost all of the indie lizardmen along for the raid. It is still very effective, especially against armored/glamoured units.
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Re: The God Design Initiative
Man, Basalt Kings are something. Nice stats with lots of HP, lots of magic power (Earth, Fire and Water) and fear effect. I'm playing EA Atlantis in my current game and Livin Pillars are actually sacred troops of EA Atlantis and they have 32 HP + 20 Protection. Heaviest troop in whole EA. Even Abyssia doesn't have such protection. They cost a lot of resources and are only capitol based, though.
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Re: The God Design Initiative
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3 encumberance, but they can do summon earthpower which gives 4 reinvigoration. With F1W2E3 and a 100% and a 10% EFW random they can do amazing buffs: Invulnerability, summon earthpower, fireshield, breath of winter, quickness. They are sacred, so you might give them a lvl 9 bless effect that is also good for your living pillar troops. They have full slots, so you can equip them too. Another good strat might be to take a semi rainbow for Atlantis who covers the paths you have no access too or only little access (you can only get astral 1). So with death,astral,nature and air magic, lvl 3-4 for all those paths. Then you can flexibly equip your basalt kings http://forum.shrapnelgames.com/images/smilies/happy.gif. I personally would say a basalt king has about the combat value of an ice devil and is only slightly weaker than elemental royality http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: The God Design Initiative
Coooolnes, but I wonder if there is an atlantian pretender that can play into their strengths.
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Re: The God Design Initiative
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Re: The God Design Initiative
Hmm, I imagine that the frogzards would benefit from 4E 4A 4N and maybe W9 if it could be afforded...
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Re: The God Design Initiative
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Re: The God Design Initiative
Thanks for the tip. =)
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Re: The God Design Initiative
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Btw, don't forget that you NEED productivity scale 3 as living pillars cost 56 resources each. http://forum.shrapnelgames.com/images/smilies/shock.gif |
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