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-   -   Province Defense (http://forum.shrapnelgames.com/showthread.php?t=30609)

Caduceus October 5th, 2006 04:17 PM

Re: Province Defense
 
Quote:

Agrajag said:
The formula is (N^2+N)/2

Sure, you could make it simple for me, but I enjoy calculating... No wait a second, I don't! Thanks!

Agrajag October 5th, 2006 05:12 PM

Re: Province Defense
 
Quote:

Caduceus said:
Quote:

Agrajag said:
The formula is (N^2+N)/2

Sure, you could make it simple for me, but I enjoy calculating... No wait a second, I don't! Thanks!

Hehe, you're welcome http://forum.shrapnelgames.com/images/smilies/happy.gif
Just remember that its only for raising from 0 to N, if you raise it from K to N it will be (N^2+N-K^2-K)/2 (which is the cost for going from 0 to N minus the cost for going from 0 to K)
Also, that formula is basic mathematics, I think I officialy learned that on the eighth grade (which means I could do it myself even before http://forum.shrapnelgames.com/image...ies/tongue.gif)

Hammerstein October 5th, 2006 06:54 PM

Re: Province Defense
 
Im currently trying the demo (oh god why isnt my copy here yet) and have cranked up some province defenses to 50 which gives you quite a lot of troops. What I noticed is that the AI will throw wave after wave or units against highly defended provinces and often take horrible losses.

Yet it manages to get another another huge army up by the next round. Obviously the AI uses every resource in every available province to ship troops to the front. I still hate this part of the game, if you do this as human opponent it takes an ungodly amount of micro-managing to achieve the same, once you control 20+ provinces it takes forever to ship your units anywhere.

So was this changed in DIII or do you still have to do all of this manually ?


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