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-   -   Mod: Blood Elves (http://forum.shrapnelgames.com/showthread.php?t=30627)

Amos October 9th, 2006 11:46 AM

Re: New Mod: Blood Elves
 
I'm back. I'll start adding a few more units and descriptions. I have only borrowed an atmosphere and some names from the Dark Eldar. The units are all original or very loosely based on Dark Eldar.


WraithLord October 9th, 2006 06:20 PM

Re: New Mod: Blood Elves
 
Quote:

Shovah32 said:
Ive sent some help for now, hope it helps.

Thanks Shovah32. I've forwarded it to Amos as I've run into some shortage of time due to R.L. constraints.

And BTW Shovah32, are you the one and same as Shovah?

Amos October 9th, 2006 06:41 PM

Re: New Mod: Blood Elves
 
I'm finalizing the units and their names and will finish the first version of the mod in 1-2 days.

I find new Mod manual very confusing. The tables are all over the place. The old manual was much better IMHO. Where can I get a resource cost of items?

Amos October 10th, 2006 04:58 PM

Re: New Mod: Blood Elves *DELETED*
 
Post deleted by Amos

Amos October 10th, 2006 05:22 PM

Re: New Mod: Blood Elves *DELETED*
 
Post deleted by Amos

Shovah32 October 11th, 2006 01:29 AM

Re: New Mod: Blood Elves
 
Indeed i am Wraithlord, could remember my login name so i justmade a new account.

Amos October 11th, 2006 07:47 AM

Re: New Mod: Blood Elves
 
First release version.

Known bugs:
-Head armor is /2 for some reason
-Awe is -1
-I still dont get the age thing
-Dont know how to fix a name on a Hero
-Poisonous weapons dont poison(dont seem to have poison effect on them)
-Anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything(so I'm changing it to holy dmg until the patch)

Amos October 11th, 2006 03:54 PM

Re: New Mod: Blood Elves
 
Version 0.4

-Alfar Homunculus and Hamadryad loose all magic after shapeshift.
-Added weak poison to some weapons.
-Minor changes to sprites.

Frostmourne27 October 11th, 2006 11:00 PM

Re: New Mod: Blood Elves
 
IIRC poison didn't work on weapons in Dom2, you had to mod a poisoned weapon to get the poison effect. Maybe that is your problem.

Amos October 12th, 2006 09:27 AM

Re: New Mod: Blood Elves
 
Quote:

you had to mod a poisoned weapon to get the poison effect

What do you mean? I created weapons with poison effect in Dom2 but I never tested them myself so I have no way of knowing if they worked as intended.
I give a normal weapon secondary effect from 50-54. Am I doing it wrong?

I could have given them poisonous swords already in the game but I didnt want them to get magical weapons.


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