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Re: New Mod: Blood Elves
I'm back. I'll start adding a few more units and descriptions. I have only borrowed an atmosphere and some names from the Dark Eldar. The units are all original or very loosely based on Dark Eldar.
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Re: New Mod: Blood Elves
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And BTW Shovah32, are you the one and same as Shovah? |
Re: New Mod: Blood Elves
I'm finalizing the units and their names and will finish the first version of the mod in 1-2 days.
I find new Mod manual very confusing. The tables are all over the place. The old manual was much better IMHO. Where can I get a resource cost of items? |
Re: New Mod: Blood Elves *DELETED*
Post deleted by Amos
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Re: New Mod: Blood Elves *DELETED*
Post deleted by Amos
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Re: New Mod: Blood Elves
Indeed i am Wraithlord, could remember my login name so i justmade a new account.
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Re: New Mod: Blood Elves
First release version.
Known bugs: -Head armor is /2 for some reason -Awe is -1 -I still dont get the age thing -Dont know how to fix a name on a Hero -Poisonous weapons dont poison(dont seem to have poison effect on them) -Anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything(so I'm changing it to holy dmg until the patch) |
Re: New Mod: Blood Elves
Version 0.4
-Alfar Homunculus and Hamadryad loose all magic after shapeshift. -Added weak poison to some weapons. -Minor changes to sprites. |
Re: New Mod: Blood Elves
IIRC poison didn't work on weapons in Dom2, you had to mod a poisoned weapon to get the poison effect. Maybe that is your problem.
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Re: New Mod: Blood Elves
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I give a normal weapon secondary effect from 50-54. Am I doing it wrong? I could have given them poisonous swords already in the game but I didnt want them to get magical weapons. |
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