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Re: Three straightforward GUI mods
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Re: Three straightforward GUI mods
Try the attachment above the Yes! post. It's 8.5 meg and contains 12 new GUIs so I hope it doesn't break the thread.
Remember to to backup the four original .tga files as suggested in the readme. Also remember that these are recommended for 1280*1024, and that they haven't been tested above that yet. PDF - I just tried to email these to you but my server didn't like the large attached file, so I figure this might be the best way to get them to you. The final mods have all had various tweaks, particularly gamma adjustments, over the first screens posted in here. Two in particular have been reworked. Heat: http://img.photobucket.com/albums/v4...cker/Hot-1.jpg Ash: http://img.photobucket.com/albums/v4...cker/Ash-1.jpg I also couldn't resist having a last minute fiddle with the default GUI, and have included a brighter version and new button backgrounds for that as well. New Wood: http://img.photobucket.com/albums/v4...evisedWood.jpg With perfect timing the game arrived today, so I'm going to actually play with these things rather than tinker around now. However, I will check back here for feedback. |
Re: Three straightforward GUI mods
I have no problem hosting these. But I will also point out this thread to kristoffer to see if Illwinter wants to create a page for this kind of player creation.
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Re: Three straightforward GUI mods
Hay, can I make a request?
I'd like something like the purple one but with black granite background and much darker shade of purple for Ermor of later days... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Three (now twelve?!!) straightforward GUI mods
Thank you kindly PheasantPlucker. Ash and bamboo are my favorites.
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Re: Three (now twelve?!!) straightforward GUI mods
You are welcome, I'm using the bamboo right now as TC. Although I haven't used the Ash in game yet, from my testing I noticed that the unit graphics look great on that dull grey background.
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Re: GUI Mod package available for download here.
Well I was playing around with early Arco today and couldn't resist a new light blue marble mod for them.
http://img.photobucket.com/albums/v4.../LightBlue.jpg While I was there I tweaked the purple mod too. http://img.photobucket.com/albums/v4...ightPurple.jpg Also the heat mod has been tweaked to make reading the yellow game font easier. They are available in version 1.1 of the GUI Mod package which I uploaded into the earlier post today. |
Re: GUI Mod package available for download here.
Could you make a black-purple marble version ofr late Ermor?
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Re: GUI Mod package available for download here.
Ok I fooled around some more and as I was never entirely happy with that Heat version I trashed it and split it into Desert and Lava.
http://img.photobucket.com/albums/v4...ker/Desert.jpg http://img.photobucket.com/albums/v4...ucker/Lava.jpg I also created a Lime Green variety in case any Ctis players would need it. http://img.photobucket.com/albums/v4...ucker/Lime.jpg They are now uploaded into v1.2 in the previous post. Nerfix - I hear you. I had a go at it last nite but my photo program really doesn't like trying to change the default marble into black and purple. I gave up in frustration, perhaps I can figure it later. I'm also stymied with a green/brown mod for Pangea at the moment. In fact this will be the last update for a while, but I bet I'll return to them again quite soon... |
Re: GUI Mod package available for download here.
I would love green and brown for Pangaea. But Id allow for a more golden brown as a lighter brown for backgrounds. Light green looks too C'tiish. That way the darker brown can be trim. A nice green vines background screen would be great
Yes I know Im hoplessly Pangaea addicted. Oh keep in mind that Oceania would be Pangaea with blue instead of brown, and seaweed for a backdrop? |
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