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-   -   On Kailasa (http://forum.shrapnelgames.com/showthread.php?t=30711)

Shovah32 October 7th, 2006 02:33 PM

Re: On Kailasa
 
Maybe make it require b4-5, 15 slaves, 75% chance of working and have a big chance the caster will be attacked by a horror during the ritual (only a small chance of it being a big horror though)? Losing a b4-5 mage is a nasty blow (losing either an expensive mage or booster items)and, even if he survived an attack from the horror the spell may not even have worked.

Nerfix October 7th, 2006 02:44 PM

Re: On Kailasa
 
Well, that sounds better.

KissBlade October 7th, 2006 03:06 PM

Re: On Kailasa
 
Horror mark seems silly now, from the sounds of wat Boron is saying, it really seems waayyy too effective for such a cheapie. Plus it makes deathmatch even MORE pointless. "Oh look, I'll send my astral one an horrormark x3 for script"

Shovah32 October 7th, 2006 04:01 PM

Re: On Kailasa
 
Its very effective vrs lone SC's or in duels but in most cases its no-where near as effective. I agree its too strong (dosnt it require astral 2 though?) since there is no way to remove it but how could you make it weaker? Increasing fatigue/limiting range is all i can think of because if it costed gems imo it would be pathetic.

Nerfix October 7th, 2006 04:19 PM

Re: On Kailasa
 
Move it one or two up in Thaumaturgy or then make the current Horror Mark MR-resistable AND add a new spell that Horror Marks without chance to resist it to higher levels in Thaumaturgy.

Endoperez October 7th, 2006 04:23 PM

Re: On Kailasa
 
Astral Geyser is in Evocation. It's an Evocation spell with a Horror Mark effect.

How many of you nerfers have actually tested this, though? I haven't noticed Horror Mark being that deadly, or even tested it that much.

Nerfix October 7th, 2006 04:25 PM

Re: On Kailasa
 
Quote:

Endoperez said:
Astral Geyser is in Evocation. It's an Evocation spell with a Horror Mark effect.

How many of you nerfers have actually tested this, though? I haven't noticed Horror Mark being that deadly, or even tested it that much.

Maybe we should have a MP game where we volunteer our pretenders for Horror Mark use and then see how it goes...

I would send my Olm to it. Endo, are you up for a game of Horror Marking some fat olm-troll-giants? http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez October 7th, 2006 04:27 PM

Re: On Kailasa
 
Depends. Would you let me be Agartha? If not, would you let me be Mictlan and speed the Horror process a bit via the Blood spells for calling and later sending horrors?

Nerfix October 7th, 2006 04:36 PM

Re: On Kailasa
 
You can be whatever you want to be, I just want to see how the Horror Mark works nowadays.

silhouette October 7th, 2006 04:41 PM

Re: On Kailasa
 
I haven't tried the new horror mark yet, but if the risks grow steeply with the number of marks, one simple solution could be to add a chance of failure when adding a horror mark which is dependant on how many you have already. So creating the first one should always work, but after you have N trying to add a N+1th one should succeed 1/N of the time or somesuch curve, or you save at MR+N after you have one. That way you can still add more, but piling on a very high number requires real effort or bad luck, not just a couple of scripted cheap S1 mages and no way to avoid it except not playing.

Sill


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