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Re: On Kailasa
Maybe make it require b4-5, 15 slaves, 75% chance of working and have a big chance the caster will be attacked by a horror during the ritual (only a small chance of it being a big horror though)? Losing a b4-5 mage is a nasty blow (losing either an expensive mage or booster items)and, even if he survived an attack from the horror the spell may not even have worked.
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Re: On Kailasa
Well, that sounds better.
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Re: On Kailasa
Horror mark seems silly now, from the sounds of wat Boron is saying, it really seems waayyy too effective for such a cheapie. Plus it makes deathmatch even MORE pointless. "Oh look, I'll send my astral one an horrormark x3 for script"
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Re: On Kailasa
Its very effective vrs lone SC's or in duels but in most cases its no-where near as effective. I agree its too strong (dosnt it require astral 2 though?) since there is no way to remove it but how could you make it weaker? Increasing fatigue/limiting range is all i can think of because if it costed gems imo it would be pathetic.
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Re: On Kailasa
Move it one or two up in Thaumaturgy or then make the current Horror Mark MR-resistable AND add a new spell that Horror Marks without chance to resist it to higher levels in Thaumaturgy.
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Re: On Kailasa
Astral Geyser is in Evocation. It's an Evocation spell with a Horror Mark effect.
How many of you nerfers have actually tested this, though? I haven't noticed Horror Mark being that deadly, or even tested it that much. |
Re: On Kailasa
Quote:
I would send my Olm to it. Endo, are you up for a game of Horror Marking some fat olm-troll-giants? http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: On Kailasa
Depends. Would you let me be Agartha? If not, would you let me be Mictlan and speed the Horror process a bit via the Blood spells for calling and later sending horrors?
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Re: On Kailasa
You can be whatever you want to be, I just want to see how the Horror Mark works nowadays.
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Re: On Kailasa
I haven't tried the new horror mark yet, but if the risks grow steeply with the number of marks, one simple solution could be to add a chance of failure when adding a horror mark which is dependant on how many you have already. So creating the first one should always work, but after you have N trying to add a N+1th one should succeed 1/N of the time or somesuch curve, or you save at MR+N after you have one. That way you can still add more, but piling on a very high number requires real effort or bad luck, not just a couple of scripted cheap S1 mages and no way to avoid it except not playing.
Sill |
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