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Re: SE:V, what\'s not working? Bugs too.
Why can't I load a predefined race as a human player against the computer? I click on load from file and it's empty? So I go through the tedium of manually creating an empire/race/trait/ and so on/ only to discover later that the computer has selected an AI managed race with the IDENTICAL flag as the one I used for my custom race!?!
So I have to start a new game (at least the one empire I created can now be selected again), save it, and check the (supposedly unknown) races listed in the load file area to be sure the computer hasn't chosen a race with the same flag I did? That's just silly. Why can't I choose from all the predefined races that already have complete files and just edit one of those? That would seem to keep the computer from selecting the same empire? Or maybe not. |
Re: SE:V, what\'s not working? Bugs too.
The duplicate flag problem has been fixed in the upcoming patch.
I don't understand what you mean by a predefined race... do you mean a previously saved empire? Or that you want predefined empire files for each of the stock races? |
Re: SE:V, what\'s not working? Bugs too.
Thanks CK! The latter, I would like to be able to choose/edit a predefined race and save that off, just like you could in SEIV.
Not trying to slam the efforts put into SEV. I want it to succeed. SEIV is about the only game I've played in years because I have little time for gaming. It's just kind of frustrating to spend precious time gearing up a game, playing many turns, just to run into another race using your flag. I'll get over it in about 5 more minutes. ;-) |
Re: SE:V, what\'s not working? Bugs too.
Dirp.
Um... Am I the only one that's noticed that, sometimes, when sneind ships through warp-points that haven't been explored... They'll simply vanish them re-appear the next turn at a different warp point in the system? Here's another one, I'm getting NO intel. At all. I have 40 level 5 facilities yet the intel screen shows I'm getting none. Uh, can't retreat from combat, put my escort RIGHT on the warp-point and no option ungrayed. Not a bug, but annoying. Your message is sent a turn AFTER you send it. Still not a bug but annoying. Evenw ith 'Keep Saved Logs' to 0, you still have about 5 turns worth of news plus your main one. I liked SE4's log better. |
Re: SE:V, what\'s not working? Bugs too.
Not sure what to call this. Start a new game and the main map comes up on an empty system, no sun, no planets, nothing? Is this like a big bang startup or something?
OK, this is just strange. I ended and restarted the game and reloaded the saved game and everything is there. |
Re: SE:V, what\'s not working? Bugs too.
That's a bug that mostly appears when you alt-tab. Ending the turn will fix it as well.
cshank: 1. bug.. 2. you have spaceports, right? 3. There's a time delay before you can warp out. Or try just running away, that does work. 4. odd.. 5. Can't agree with you there, but the first is probably a bug. |
Re: SE:V, what\'s not working? Bugs too.
just the bugs, folks... please.
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Re: SE:V, what\'s not working? Bugs too.
Kwok, are there patch notes beyond version 1.05 yet? Several of the issues mentioned here were already addressed in that thread, hopefully it will continue, possibly even get stickied.
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Re: SE:V, what\'s not working? Bugs too.
Well, I'm also unable to complete any strategic combat without an access violation and dump to desktop.
WIN XP SP2 Pentium D CPU 2.8 GHZ 1 G RAM Radeon X300 128 Meg Over 200 gig of HD space Anything else I can provide. This is pretty much a show stopper for me. |
Re: SE:V, what\'s not working? Bugs too.
Can you complete tactical combat on auto-resolve? I.e. just leave the ships alone and let them fight it out with the automove and autotarget.
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