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-   -   Mod: Trade Confederation (http://forum.shrapnelgames.com/showthread.php?t=30899)

Amos May 7th, 2007 01:55 PM

Re: Mod: Trade Confederation
 
Version 0.22

Changed sprite and armor for Elite Pike.

Amos May 7th, 2007 04:15 PM

Re: Mod: Trade Confederation
 
Version 0.23

Added new national spell "Construct Crystal Pikemen".

Amos May 7th, 2007 06:57 PM

Re: Mod: Trade Confederation
 
Removed immortality from Crystal Pikeman. It just didnt make sense. Spell cost lowered from 10 to 5.

Amos May 8th, 2007 07:39 AM

Re: Mod: Trade Confederation
 
Spell cost lowered to 1 (they are just too easily destroyed to cost more). Requirements for the spell lowered as well to 1Earth/1Death.

Amos May 9th, 2007 06:12 AM

Re: Mod: Trade Confederation
 
I raised requirements to 2E/3D because the AI uses the Pikemen incorrectly. The AI puts those walking bombs in amongst its regular troops where Pikemen are doing more damage to the friendly forces than to the enemy.

Amos January 28th, 2008 10:57 PM

Re: Mod: Trade Confederation
 
Version 0.24

- Changed nation number to 74;
- Changed aspects of catapult's "Fire Boulder" weapon;
- Gave "Brother Fire" firepower.

Amos February 8th, 2008 02:21 AM

Re: Mod: Trade Confederation
 
Gave pikes in all my mods animalawe 3.

Amos July 30th, 2008 08:36 AM

Re: Mod: Trade Confederation
 
Version 0.25

Changed unit numbers to 2450-2476.

Morkilus July 30th, 2008 01:59 PM

Re: Mod: Trade Confederation
 
Glad to have you back, Amos!

Amos July 30th, 2008 05:26 PM

Re: Mod: Trade Confederation
 
Tnx Morkilus http://forum.shrapnelgames.com/images/smilies/happy.gif I'm glad to be back


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