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Re: SE5 AI is pathetic
No AI treaty fixes in the first patch and it's on the to-do list with the Balance Mod. It's probably best done first though by Aaron since he has the best understanding of what needs to be changed. I recommended that a few functions should be thrown together to build relations in "steps". For example, the EEE might start with a non-agression and low trade treaty before maybe going for something like a trade and research deal etc. A particular AI's steps would be choosen differently depending on if they have a peaceful, neutral, or aggressive disposition.
For now I recommend counter-proposing "fair" deals to the AI when they request relations. It's a workaround, but in most cases it helps improve the current gameplay. |
Re: SE5 AI is pathetic
Wow thats uh horrid
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Re: SE5 AI is pathetic
Ironman rules are a must at this stage with the retard A.I.
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Re: SE5 AI is pathetic
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Re: SE5 AI is pathetic
i notice that most of the AIs in that screenshot are "neutrals". This means they dont expand, and generally dont put up much of a fight.
The stock AI isnt great, but it isnt awful either. in the real game, you can give the AI more of a bonus than in the demo. They will grow faster and expand quicker. Also, you can remove "neutrals" Its still not going to be great, but whos AI is? and it will certainly be modded into better states. Even Oblivion (a huge game with many awards) is in dire need of "balance-modding" |
Re: SE5 AI is pathetic
Ignoring the random treaty proposal and its effects, the overall AI tactics are decent and maybe improved from SE:IV. But like I said before the problem is moreso with the construction and resource management area. This is hurting expansion, which exacerbates the resource problem further meaning fewer ships and units.
----- As usual, it's really only the TCP/IP that is really bugged as usual. You can have do the usual pbw-type thing with mostly good results. |
Re: SE5 AI is pathetic
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