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Re: SE5 Patch 1.08 out!
The patch is on steam.
Why does it say that it breaks save games when the patch doesnt break non-steam version save games? Edit : Seems to load 1.0 games fine, maybe they are just covering their asses. |
Re: SE5 Patch 1.08 out!
CYA. It most likely won't break your savegames.
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Re: SE5 Patch 1.08 out!
@ Phoenix-D: I have the ebGames version and the patch took fine.
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Ok I'm back...*sniff* An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload? |
Re: SE5 Patch 1.08 out!
You don't even have to use drones as ammo. http://forum.shrapnelgames.com/images/smilies/laugh.gif Check out vehicleunittypes.txt; you can add your own unit types.
As for generic drone launchers- just look at the existing one. Should be easy enough to figure out from there. With the EB Games version, I had to move SE5 to the correct directory, uninstall, MANUALLY delete the SE5 folder, manually delete all registry entries, and reinstall. Moral of the story: don't mark SE5 files as read-only. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE5 Patch 1.08 out!
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Of coures this should all be in its own thread... |
Re: SE5 Patch 1.08 out!
The drones, onces fired, will have their own stratgies and this will determine how they pick their targets.
The hard part will figuring out how to make your ships not belch their entire missile load in one combat. |
Re: SE5 Patch 1.08 out!
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Re: SE5 Patch 1.08 out!
When will patch 1.09 be out? I think we need a new patch already. http://forum.shrapnelgames.com/images/smilies/frown.gif I am worried about how when I turn off the gird map in the features, it still shows up. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: SE5 Patch 1.08 out!
Toxic Injectors still broken, now atleast in the simulator the crew will flash down to zero and back to original amount. Basic test, test ship no armor or shields and various attack ships with anywhere from 1 Injector to 7 all situations didnt even bother the shield and armor ship tests as it failed the basic test. Not sure if the problem occurs when the crew hits zero and resets it or if the damage amount is more than the total crew. Appears it still needs some work
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Re: SE5 Patch 1.08 out!
Ah. Logged onto Steam and it patched itself in about 2 minutes. Still haven't played a game yet though.
EDIT: Wow! Was view locking in the release or did it just come out in the patch? That alone makes me like the game 5% extra. |
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