![]() |
Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down. |
Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
|
Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
|
Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
|
Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
But if it happens a bit later in the game, by that time nations that expand quickly may have much more resources than you, which they can use to raise armies quickly. You will still likely to defeat the arpochanig army, and may even take few provinces if you are lucky. But once your oppoent would use the whole might of its large empire against you, you are likely to be squeshed, since you only have frw provincces and one castle to build reinforcements. Basicaly this tactic, while certainly interesting, depends a bit too much on your opponents and has too high random factor for my tastes. |
Re: Tactics: Principles, Tips, Tricks, and Traps
I'll try to collate these into a coherent document, including some additional notes I've since made. I'll include some of the proposed alternatives (disagreements? exceptions?)as well. I will not attrib, as that gets too complicated after a short time. Besides, anybody who cares can do a search to see who said what first....
|
Re: Tactics: Principles, Tips, Tricks, and Traps
|
Re: Tactics: Principles, Tips, Tricks, and Traps
I like to put Agarthan Troglos on the flanks.
|
Re: Tactics: Principles, Tips, Tricks, and Traps
Corwin, in most maps (unless your stuffed in a corner or against the sea) you have plenty of provinces connected to your castle (even if you dont you could always expand a little more, just keeping it compact) and, by capturing all the provinces round his castle he will have alot of resources coming to where they are needed to produce useful troops. Unless the enemy takes a very long amount of time to reach you there shouldnt be a problem with expanding too far away from your castle and, if you do expand far out you can 'bust the dam' on some indies, finding the enemy with the nice units you produced at your castle.
Another nice little trick (that can fail very easily) is trapping enemy armies, when the enemy attacks you (and gets into your empire) use stealthy, flying and summoned armies to cut off their retreat, use some sort of assasination/spell (dreams of rlyeh, seeking arrow, recruited assasins, summon tupilak, stealth units with black hearts ect) to take out all the commanders (you need to REALLY do this en mass to make sure ever commander is dead) then you can march in with a single unit and rout the entire enemy army (hopefully a very large, expensive one) and have then destroyed because they are cut off. |
Re: Tactics: Principles, Tips, Tricks, and Traps
Dam Burst is a tactic I would use on small maps against above average players. It has been a good surprise against players who are so deeply tactical that I had no chance. But they also tended to figure their resources so closely that a big surprise threw them into a fit. It worked much better than me trying to meet them on their ground.
Gandalf Parker -- If you cant beat 'em, join 'em. If you cant beat em or join em, then at least try to surprise them. |
All times are GMT -4. The time now is 04:30 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.