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Re: Niefelheim Strategy for the Early Era
The Order scale is really nice early though.
I didn't see it mentioned so if it was my bad, but if you make a Niefel Jarl a prophet he can use Divine Blessing to bless the entire battlefield instead of using many of them, that way you can use other mages to buff your troops or use the Jarls themselves to use other spells. I just quickly looked at Niefelheim EA and don't know how it would work out, but another possible pretender design is to use the Son of Fennerer for a W9 N7 or something. W9 give you quickness, which is great especially for these guys, and defence skill. Both of which will help you not get hit because you're killing faster and getting hit less, might be worth it not to stock up on nature so high. The Drain scale might not be too bad, you'll be behind in research even farther but you get increased MR on all troops in exchange and more points to use for other scales or magic for blessing. Anyway, just a few things to think about. |
Re: Niefelheim Strategy for the Early Era
Niefel Jarls only have 2 holy, so making them a prophet won't allow the divine blessing (have to wait for the unique swords).
I've seen two of their heroes (the hag and a Jarl that transforms to an eagle) and neither had holy 3, so I'm hoping the last one (if it ever shows up) will have holy 3. Anyone know what the last hero is for the giants in early era? |
Re: Niefelheim Strategy for the Early Era
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Re: Niefelheim Strategy for the Early Era
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Re: Niefelheim Strategy for the Early Era
Oops ok, I thought you needed holy 4 for that. Been searching for holy sites the entire game with my prophet... D'oh!
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Re: Niefelheim Strategy for the Early Era
My thought was more to use the Neifels as troops with the full blessing. Godes would bless them and cast spells staying out of the fight, so the lesser hp and regen wouldn't be a drawback.
Since the Godes are much cheaper, you could field more Neifels for the same cost and rough effectiveness. Essentially it seems a waste of Neifel Jarls to be fighting on the line, and they're not that effective as artillery until you're fairly high up in research. Skratti may still be more effective for that. In dom2 at least, I'd happily send a Jarl out solo against any indies other than Knights or Heavy Cavalry, even at Indies 9. With a good bless, Luck Pendant, maybe horror Helm? Cast Quickness, Breath of Winter. Haven't done much with them in Dom3. |
Re: Niefelheim Strategy for the Early Era
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Re: Niefelheim Strategy for the Early Era
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Also, my message had an annoying typo. While I hope Skrattis can make good SCs, I meant Niefel Jarls in my post. They are much tougher, have much better starting equipment, more resistances, and have better magics. Death and Blood are both quite weak in the buff spell department, but Blood Vengeance is harder to get than Soul Vortex. |
Re: Niefelheim Strategy for the Early Era
To Felgar: you're losing Niefel Jarls because you don't have earth bless. After casting quickness and blessing you get around 30 fatigue which gives you -3 defense and as jarls attack it quickly gets worse. Even though they don't fall unconcious they're getting hit so often that you need high regeneration just to survive (and of course, it causes you moral difficulties). With Earth bless you manage your fatigue on somewhat acceptable level which means you maintain good defense and don't get hit often.
So essentially, that's lack of earth bless that causes you to go in massive armies instead of being able to send your jarls alone. |
Re: Niefelheim Strategy for the Early Era
Hey all,
Good to see so many old faces still around. I have been unable to recover my old identity, hope there is np with starting a new one. Alexti is right, fatigue is a killer for SCs, particularly when quickened. The worst part is not the penalty to defense, but the fact that it allows for armour piercing hits (IIRC from Dom:PPP & Dom2). 30 fatigue means opponents hitting through your defense have a 30% chance of scoring an armour piercing hit...thus why the Earth bless is even more important for Niefels than the Nature one: better not suffering any damage from mundane troops than trusting your regen to make up for it. Besides, Niefels cannot trust any longer Breath of Winter to do the killing for them, so battles take longer, and that means still more fatigue. |
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