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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   More than just 'weak' AI? (http://forum.shrapnelgames.com/showthread.php?t=31178)

Moriarty October 26th, 2006 06:18 PM

Re: More than just \'weak\' AI?
 
Quote:

pujal said:
I really hope so Kwok. I wonder if Strategy First knew how incomplete the game really was when they shipped it out.


Long answer: Allow me to introduce you to the concept of rushing software out of the door in time to meet the christmas period.

Short Answer: Almost definately Yes. http://forum.shrapnelgames.com/images/smilies/smile.gif

Baron Grazic October 26th, 2006 11:05 PM

Re: More than just \'weak\' AI?
 
Quote:

Captain Kwok said:
The design of the AI is quite different from SE:IV and it will take some time to build up more detailed functions for it, but there is a ton and potential and I predict in the next year the quality of the AI will be even better than it was in SE:IV after 6+ years of modding.

Which brings up the question, how do you mod the AIs?
Baron Grazic

tmcc October 27th, 2006 10:47 AM

Re: More than just \'weak\' AI?
 
It would be nice to know how the AI system really works so that we could start making flow charts of what a good AI should do. I looked at the empire data files and ended up just guessing at what did what.


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