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Re: Mod: Stigian Corruption
New spells can be done, but not researchable national spells. And there've been reports that state that national spells are currently totally impossible.
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Re: Mod: Stigian Corruption
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Re: Mod: Stigian Corruption
New version 0.19
New sprites for Bengehenom and Pathwalker. Weapon changes for Bengehenom. P.S. Almost finished with the sprites for Horror mod, but I'll wait for the national spells fix to start working on mod itself. |
Re: Mod: Stigian Corruption
Thank you, yes i did also miss his old sprite (he looks kick-*** again)
Cant wait for horror mod either. |
Re: Mod: Stigian Corruption
Changing Pathwalker again. I'm going to use the sprite for Horror mod. Uploading this sprite instead
http://img87.imageshack.us/img87/845...walker1eq1.jpghttp://img150.imageshack.us/img150/2...alker1aih2.jpg |
Re: Mod: Stigian Corruption
Version 0.20
Minor graphical changes. Minor unit changes. Castle defense for "Gate Keeper" is 7 instead of 30. "Bengehenom", "Pathwalker" and "Guardian" are now summonable. Lilith can seduce. |
Re: Mod: Stigian Corruption
You left some pink at the bottom...
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Re: Mod: Stigian Corruption
Quote:
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Re: Mod: Stigian Corruption
Oh, the game reads that as a shadow... Now I feel like an idiot. Sorry, folks.
Anyways, I really like the mod. I'm keeping it permanently enabled now. I can't suggest any improvements, though. And I've had no trouble with national ritual, and combat summons, and haven't tried any others. |
Re: Mod: Stigian Corruption
Combat summons? There are 3 national summons: 2 commanders and 1 unit(Guardian). If there are combat summons then its either a bug or its not mine.
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