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-   -   ME Celestial Masters (http://forum.shrapnelgames.com/showthread.php?t=31267)

Nerfix October 24th, 2006 11:30 AM

Re: ME Celestial Masters
 
Hmmm, I suppose so.

Not being able to cast national spells isn't so drastic in the world of Dominions since there are tons of national spells that aren't very castable by nations. Like Spectral Infantry. And who ever researches Thaumaturgy as Ulm?

KissBlade October 24th, 2006 12:27 PM

Re: ME Celestial Masters
 
Oh yeah might I add, Power of the Spheres is NOT the answer unless you have a s2 mage or ways to reduce fatigue, one power of the spheres will knock you out into unconsciousness.

S3 is actually a good answer since CM's are capital only and the only other mage option you get outside of them are those frigging masters of the ways. Seriously TC mid era just seems pigeon holed to a Consort spam strategy =\.

Nerfix October 24th, 2006 12:29 PM

Re: ME Celestial Masters
 
What of MOTW was 1S 1W 1 random 1H? Would that do anything?

KissBlade October 24th, 2006 12:44 PM

Re: ME Celestial Masters
 
Quote:

Nerfix said:
What of MOTW was 1S 1W 1 random 1H? Would that do anything?

Yes make Celestial mages nothing more than researchers since you'll be using MoTW for everything =). Currently it stands that Celestial Mages are just plain useless in almost all situations. I already use Master of the Way for my battlemages as they're easier to mass and can cast frozen hearts. Actually no wait, I take that back. I just consort spam with this nation.

Nerfix October 24th, 2006 12:46 PM

Re: ME Celestial Masters
 
I'm pretty leery of the idea of having multipath + S3 mages. The next thing we know is a billion threads about CM's killing everything in sight with magic.

It could work though. *shrug*

KissBlade October 24th, 2006 12:49 PM

Re: ME Celestial Masters
 
Quote:

Nerfix said:
I'm pretty leery of the idea of having multipath + S3 mages. The next thing we know is a billion threads about CM's killing everything in sight with magic.

It could work though. *shrug*

There are several multipath +s3 mages. As mentioned, one isn't even capital only and have more durability. As for CM's killing everything in sight with magic, what spells are you exactly having in mind for this purpose once they get S3?

Nerfix October 24th, 2006 12:51 PM

Re: ME Celestial Masters
 
Soul Slay. Penetration bonus to Mind Burn. Enslave Mind with a gem, PotS or SS. Maybe not that bad. I'm not sure to be honest.

KissBlade October 24th, 2006 12:55 PM

Re: ME Celestial Masters
 
Quote:

Nerfix said:
Soul Slay. Penetration bonus to Mind Burn. Enslave Mind with a gem, PotS or SS. Maybe not that bad. I'm not sure to be honest.

Exactly. None of these spells come across as particularly "killing everything in sight" to me.

Graeme Dice October 24th, 2006 12:57 PM

Re: ME Celestial Masters
 
Quote:

KissBlade said:
As for CM's killing everything in sight with magic, what spells are you exactly having in mind for this purpose once they get S3?

Well, for starters, they'd be able to actually cast celestial chastisement.

KissBlade October 24th, 2006 01:00 PM

Re: ME Celestial Masters
 
Quote:

Graeme Dice said:
Quote:

KissBlade said:
As for CM's killing everything in sight with magic, what spells are you exactly having in mind for this purpose once they get S3?

Well, for starters, they'd be able to actually cast celestial chastisement.

Right. I'm just pointing out, the S3 suggestion isn't as over the top as people think. I'm actually agreeing with your point =).


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