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Re: Is SEIV going the way of the dodo?
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Re: Is SEIV going the way of the dodo?
Kana... 100 MB combat replay files are terrible things. How do you play PBEM/PBW with that? You need the replays to see how combat went, to refine ship designs and such.
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Re: Is SEIV going the way of the dodo?
I don't think it has anything to do though with the 3d graphics. It's probably all of the extra data that has to be saved for each component and the fact that each combat round is ~8x longer than in SE:IV. The retreat feature should help cut down on the sizes though.
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Re: Is SEIV going the way of the dodo?
I would estimate that SE5 combat is roughly 300x longer.
30 turns, vs 300 seconds at ~30FPS. In addition, the locations are real numbers instead of single byte coordinates. Plus there are facings and speeds to record. |
Re: Is SEIV going the way of the dodo?
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Re: Is SEIV going the way of the dodo?
That's really what I was hoping for when I'd heard it was being done.
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Re: Is SEIV going the way of the dodo?
Even a few megs per combat replay is really going to torpedo SE5 PBEM/PBW, and it seems to me like it really shouldn't be necessary. It shouldn't need to record every particle movement. Ideally it could just record the participants, their detailed starting status, formations and orders, and one or more pseudo-random number seeds. The game engine could then regenerate what happened by rolling the dice the same way, unless it's implemented in such a way that what happens actually depends on the machine itself, which might be a bug itself even independent of the replay issue.
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Re: Is SEIV going the way of the dodo?
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Re: Is SEIV going the way of the dodo?
Kana:
Install size or size on disk is not the issue at all... The issue is having to transfer around dozens of megabytes per turn. It doesn't matter whether you use PBEM or TCP/IP (aka Civ4's pitboss), the sheer amount of data to transfer is staggering. Civ4 can't hardly compare for game file sizes anyways... It has no combat system to speak of, just some comparisons of strength numbers. PvK: I certainly hope an entire combat can't be regenerated just by sending a few random seeds... |
Re: Is SEIV going the way of the dodo?
Fyron:
Why not? In general it can and is a very common practice in other computer games that store replays. Typically only the starting situation, human input, and a few or one random seed number are all that are needed. In a game system like this where there is no human input during the battle, there is no human input to record during the battle. |
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