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Re: Lost in Time and Space
I love MA R'Lyeh (I haven't really tried LA yet) and the void gate is a big part why. I always use a priest Starspawn or the Cthugul special hero in the gate myself. You get quite a lot of weird results, from Things of Many Eyes to such lovelies as the Vastness or Greater Othernesses.
I'm curious about the returning scripting as well. It states you cannot cast it if you are already at he capital, so I have never scripted it for this purpose yet. I tend to throw immobile summons as the summoners bodyguards, but I don't give him items. It's not like the immobile guys have a lot else to do. |
Re: Lost in Time and Space
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Re: Lost in Time and Space
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
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Re: Lost in Time and Space
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Jazzepi |
Re: Lost in Time and Space
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"Drifting in time and space for what seems like forever... I see a light ahead! It's home! Hey guys! It's me, Cvy Coth! Oh sh........" http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Lost in Time and Space
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Re: Lost in Time and Space
> However, as I said, high summoning skill is much easier to get than the devs thought.
You might be right there. |
Re: Lost in Time and Space
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.
No need for bodyguards then. |
Re: Lost in Time and Space
Vastness is fine, but it's just one example. I think their are a ton of possibilities here, not necessarily to make units that are so much more powerful than a Vastness (although their could certainly be, as rarities), but more variety and specialization, at that level of power.
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Re: Lost in Time and Space
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