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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Dominions 3 Patch Now Available! (http://forum.shrapnelgames.com/showthread.php?t=31569)

Endoperez November 4th, 2006 01:47 PM

Re: Dominions 3 Patch Now Available!
 
I caught this one, but I thought the map wasn't released in here yet. Hmm. Jason (Lutes, the mapmaker) started a test game on Quarter to Three, right? I quess you might've gotten the old version from there.

As Johan said, just delete the map. I deleted both urraparrand.map and urraparrand.tga from the \maps subfolder.

BigJMoney November 4th, 2006 04:11 PM

Re: Dominions 3 Patch Now Available!
 
Are new bug reports supposed to go here or in the old bug thread? It looks like Legions of Steel wasn't fixed this time around.

=$= Big J Money =$=

NTJedi November 4th, 2006 05:35 PM

Re: Dominions 3 Patch Now Available!
 
Quote:

BigJMoney said:
Are new bug reports supposed to go here or in the old bug thread? It looks like Legions of Steel wasn't fixed this time around.

=$= Big J Money =$=

Legions of Steel works, but ONLY if your troops are wearing some type of armor. The spell will usually raise their protection by either 2 or 3 pts.

However a bug does still exist when viewing the graphs.
[img]/threads/images/Graemlins/Bug.gif[/img]
Anytime an opponent dies the graph of the opponent vanishes. At the end of the game there's no way to review the progress of the game because no one remains. If we want to remove a nation from view in DOM_2 all we had to do was click their flag... so please fix it. It's sad not being able to view the graph history at the end of a game!

Second bug:
[img]/threads/images/Graemlins/Bug.gif[/img]
Summon Great Eagle... the description says these birds are sacred yet when summoned they do not have the sacred status. Either the description or the unit needs to be fixed.
I did verify two great eagles exists where one is sacred and the other is not sacred. The spell description says we recieve a sacred eagle yet the non-sacred eagle is what appears.

MarcinM November 4th, 2006 05:50 PM

Re: Dominions 3 Patch Now Available!
 
I'm not familiar with patching on linux, how do I patch my server? Do I just replace the dom3 file with what's in the archive, or is there something else I need to do?

Some documentation in the archive would be nice http://forum.shrapnelgames.com/image...ies/tongue.gif

Johan K November 4th, 2006 06:56 PM

Re: Dominions 3 Patch Now Available!
 
Just replace the old files with the new ones in the archive.
The two map files in the "maps" folder are new though, so just add them.

PDF November 4th, 2006 08:16 PM

Re: Dominions 3 Patch Now Available!
 
Quote:

DominionsFan said:
Awesome! thanks IW! http://forum.shrapnelgames.com/images/smilies/cool.gif

The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.

We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...

FrankTrollman November 4th, 2006 09:07 PM

Re: Dominions 3 Patch Now Available!
 
Also, as far as I can tell, the #copy command doesn't do anything for spells. At least, not if you call them by name, and I have no idea what spell numbers are or how to find them.

-Frank

Mind Elemental November 5th, 2006 12:48 AM

Re: Dominions 3 Patch Now Available!
 
Hm, I guess it doesn't address the issues with monthly remote site searching that people mentioned?

DominionsFan November 5th, 2006 09:26 AM

Re: Dominions 3 Patch Now Available!
 
Quote:

PDF said:
Quote:

DominionsFan said:
Awesome! thanks IW! http://forum.shrapnelgames.com/images/smilies/cool.gif

The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.

We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...

Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?

#school -2 and??

Horst F. JENS November 5th, 2006 02:59 PM

Re: Dominions 3 Patch Now Available!
 
Great Patch and nice new map. Good Work !


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