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-   -   GameSpot Review Posted Online (http://forum.shrapnelgames.com/showthread.php?t=31616)

Fyron November 5th, 2006 04:59 AM

Re: GameSpot Review Posted Online
 
Personally, I see SE as an entirely multi-player game. Different strokes for different folks. http://forum.shrapnelgames.com/images/smilies/happy.gif

pujal November 5th, 2006 05:05 AM

Re: GameSpot Review Posted Online
 
The se multiplayer base is so small and se is not an easy game to multiplay. Although I'm hoping the pbw app is finished soon.

PsychoTechFreak November 5th, 2006 05:18 AM

Re: GameSpot Review Posted Online
 
Quote:

Imperator Fyron said:
Personally, I see SE as an entirely multi-player game. Different strokes for different folks. http://forum.shrapnelgames.com/images/smilies/happy.gif

Right, this was a single(players) opinion. Plus, I really hope that the AI will be improved also this time. If so, it might be a better option (for singleplayers) than GalCiv, unless players do like the simplified choices they have regarding ship design, research, diplomacy etc.

PS: I am going to wait until February/March next year. GalCiv II plans to launch an Addon in this timeframe. Let's see how things have changed until then.

Fyron November 5th, 2006 05:38 AM

Re: GameSpot Review Posted Online
 
pujal said:
The se multiplayer base is so small...


It's always seemed large enough to me, with plenty of diversity of opponents. Who cares if there aren't 1 million people playing it? It's better this way, as you don't have all the kiddies mucking everything up... Plus, it's a lot more intimate and it's easier to get to know the other players. http://forum.shrapnelgames.com/images/smilies/happy.gif

...and se is not an easy game to multiplay.

Not sure what you mean by this; it seemed really easy to get into to me when I started 4-5 years ago.

Yimboli November 5th, 2006 10:22 PM

Re: GameSpot Review Posted Online
 
Quote:

Atrocities said:
Unlike Moo3, SE V will continue to be improved by its developer and publisher. And unlike MOO3, it wasn't released as an as is alpha version after the development team had been fired just so the publisher could recoup some of the development costs at the expense of the fans.

MOO3 was indeed the best example of screwing the fans that I have ever seen, even more so than what VUG did to the Tribes fans.

couldn't agree more. I've said it before on the forum.. moo3 is a fun game with the patches and mods that fix the basic bugs. It would be so much better if the developers could actually fix all the problems. Instead someone gave up on it =/

Atrocities November 5th, 2006 10:50 PM

Re: GameSpot Review Posted Online
 
It was a shame as the game had so much potential one just has to wonder what in the hell went wrong with MOO3? So many years of development, so much money and we end up with what we got. http://forum.shrapnelgames.com/images/smilies/frown.gif What went wrong with MOO3?

Suicide Junkie November 5th, 2006 11:41 PM

Re: GameSpot Review Posted Online
 
Quote:

Atrocities said:
Quote:

Suicide Junkie said:
I totally think they should have let the fanatics buy it early online, and do the full retail push once it had been patched up.

That would have been the ideal thing to have done. That way the total fan boys could report the bugs so that the official retail version was shipped in a far better state than the it was. http://forum.shrapnelgames.com/images/smilies/frown.gif Hindsight.... is always 20/20. http://forum.shrapnelgames.com/images/smilies/frown.gif

Hindsight? I was saying that years ago.

Atrocities November 5th, 2006 11:47 PM

Re: GameSpot Review Posted Online
 
Yes, yes you have been. My mistake. I wish they would have listened to you SJ. God only knows that it could have been a great new pioneering method of game development and publication. Great inovative ideas are often viewed with distane and slow to take root.

There is hopefully always an SE VI to think about.

Yimboli November 5th, 2006 11:52 PM

Re: GameSpot Review Posted Online
 
Quote:

Suicide Junkie said:
I totally think they should have let the fanatics buy it early online, and do the full retail push once it had been patched up.

That would be a nice compromise between a premature release and a public beta - the premature release is very buggy, but a public beta would be difficult to manage by such a small company. The fanatics would easily work together (as they've done for years on the forum) to avoid repeats and submit more intelligent bug reports, allowing Aaron to scrutinize a larger portion of them. SJ has an excellent point here - the fanatics can be used not only as modders and beta testers, but also as an elite squad of beta testers to focus Aaron's attention just prior to the full release. The only drawback I see here is that you're putting a lot of power into fewer hands, which carries its own concerns (not that any of the fanatics on this forum would intentionally abuse such a power, but speaking from the age old argument that absolute power corrupts absolutely).

Hopefully Aaron will tap into this unrealized potential for SEVI.

*lightbulb* I better get my post count up!!!!

Suicide Junkie November 6th, 2006 12:17 AM

Re: GameSpot Review Posted Online
 
It would actually be the opposite...
Going from the "power" in a small number of beta testers, to spreading that influence over the wider community.

There are far more people who would buy SE5 early than were chosen as beta testers.


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