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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Strange horror behaviour (likely bug) (http://forum.shrapnelgames.com/showthread.php?t=31624)

Corwin November 6th, 2006 01:55 AM

Re: Strange horror behaviour (likely bug)
 
Any ETA on hotfix yet from devs? (or at least confirmation that hotfix is coming)

LeSquide November 6th, 2006 03:01 AM

Re: Strange horror behaviour (likely bug)
 
Wait. The travel spells are still bugged? >.<

Jack_Trowell November 6th, 2006 06:00 AM

Re: Strange horror behaviour (likely bug)
 
I confirm that the eater of heroes attack units in the HoF without any horror mark.

Tried several games yesterday :

in the first game, 2 mages (both with heroic abilities) got eaten in the same game.

Second game : ermor with awake prince of death : my pretender was killed in a year of two (did'nt have any item yet, and raise dead in not enought versus an horror).

Third game : another mage eaten

I didn't have any game where I didn't lose at least one commander.

Scales that could have an influence :

magic was neutral or drain in all games (so I don't think that high magic can increase the chance)

luck was +2 or +3 in all 3 games (I'm tryibng differents nations and want to see their heroes ^_^)
I would think that if anything luck should decrease such random attack, but from a previous poster in the thread, it look like it could increase ?!

Nerfix November 6th, 2006 07:51 AM

Re: Strange horror behaviour (likely bug)
 
Quote:

LeSquide said:
Wait. The travel spells are still bugged? >.<

Yes. http://forum.shrapnelgames.com/images/smilies/frown.gif

Archonsod November 7th, 2006 06:07 PM

Re: Strange horror behaviour (likely bug)
 
I dunno, it is kind of funny.

Actually, I'd like to see the hunter of hero's left in, if tuned down a tad. It's a nice restriction on SC's.

Alternatively, it might be fun to have it randomly attack arena champions...

Teraswaerto November 7th, 2006 06:44 PM

Re: Strange horror behaviour (likely bug)
 
Do SCs need still more restrictions? I don't have any MP experience with Dom3 yet, but I've gotten the impression that they are much weaker than in Dom2, and that there are more counters to them.

Originally, from the horror's description, I thought the Hunter of Heroes was supposed to attack entities in the HoF at random whether they were horror marked or not, just not quite as often as it now does with the bug.

IMO, misfortune 3 (or maybe just 2) should cause random horror attacks even against non-marked targets.

alexti November 8th, 2006 12:04 AM

Re: Strange horror behaviour (likely bug)
 
Quote:

Archonsod said:
Actually, I'd like to see the hunter of hero's left in, if tuned down a tad. It's a nice restriction on SC's.


It's not much of a restriction on SCs. They aren't really bothered much by those attacks (unless they get morphed into something else, of course). Scripting is pretty much the same (whether for horror or for planned batle) anyway. Supporting battlemages are in worse position, because their scripts designed to support an army with powerful spells don't work so well vs horrors.

NickW November 8th, 2006 01:16 AM

Re: Strange horror behaviour (likely bug)
 
Quote:

Nerfix said:
Quote:

LeSquide said:
Wait. The travel spells are still bugged? >.<

Yes. http://forum.shrapnelgames.com/images/smilies/frown.gif

Wait, what? I just used gateway like 5 times in an SP game to move troops rapidly around the map.

Nerfix November 8th, 2006 03:42 AM

Re: Strange horror behaviour (likely bug)
 
The patch didn't mention of the spells being fixed. Did it work? O_o

Arralen November 8th, 2006 04:11 AM

Re: Strange horror behaviour (likely bug)
 
Quote:

Nerfix said:
The patch didn't mention of the spells being fixed. Did it work? O_o

8th october
* Correct game name in credits.
* No more snowfall events under water.
* Gateway fixed.


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