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Re: Transphasic Torpedoes
How about seekers that have to travel a certain number of spaces to arm?
Heavily armored, high damage Ratings and no damage at ranges 1-4. [This message has been edited by Nitram Draw (edited 24 May 2001).] |
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by GruelThePurple:
Anymuch, I mention this as from one frame of reference, you can travel in time and not mess up the time line you came from.<HR></BLOCKQUOTE> That's actually true from several theories. There's two variants of Temporal Causality that take into account "outside influences". Essentially, every event with any Lasting significance (whether or not you wipe your mouth with a napkin after lunch isn't likely to be one, but whether or not you get hit by a bus on the way home or notice it first could be) causes a fork in the possible resulting timelines. One variant suggests that the different timelines are created at that instant, but only the one that actually happened is valid after that. An outsider (say, a timetraveler from the future) that may be wiping himself out by doing something would exist UNTIL the fork without him became the active one (because the key event happened), then cease to exist -- the theory accepts this without paradox because the outsider wasn't part of the timeline, and so doesn't cause the "went back in time and erased myself, but then I couldn't have gone back and erased myself, so I'm not erased..." problem. The other one suggests that multiple timelines actually coexist around every significant event (and so end up branching into a simply MASSIVE tree of possibilities, as all branches can branch infinitely as events of note happen), and so jumping back in time will simply create another timeline at the point of an outsider's entrance, one where an outside force entered the timeline (which is significant enough to make a branch). By punching yourself into a new point in the timeline, you're an external force -- shoot your parents, who cares, you just won't exist in this one. You can still go back to your original timeline (if you can find it). This variant essentially PREVENTS paradox, though it's a little dizzying considering all of the different threads it spawns. And yah, quantum theory predicts that you'd need somewhere between the amount of energy that our Sun has radiated since it was created until now and the total amount of energy in the universe to push something the size of a person through time. --Chesh |
Re: Transphasic Torpedoes
In Alfred Bester's short story "The Men Who Murdered Mohammed", a mad scientist invents a time machine for the sole purpose of eliminating his unfaithful wife, but after killing her grandfather, when he returns to his own time she's still there. He tries a series of larger and larger interventions, to no apparent effect, save that he becomes progressively less able to interact with anyone or anything. He eventually encounters a second time traveller, who explains what has happened: each timeline is like a strand of spaghetti and unchangeable, and the time travellers have left the "spaghetti" and merged with the "sauce".
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft |
Re: Transphasic Torpedoes
One theory I've heard of relates to the Chaos Theory -- assuming that the universe in general has an increasingly chaotic 'state', if you can align your own 'state' to a previous, more ordered quantum state, you go 'back' in time.
Either that or you're going to just really be messed up. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I don't recall if I heard that as theory or sci-fi, though. Ah well, me not physicist. http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif zen |
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by zenbudo:
One theory I've heard of relates to the Chaos Theory -- assuming that the universe in general has an increasingly chaotic 'state', if you can align your own 'state' to a previous, more ordered quantum state, you go 'back' in time. <HR></BLOCKQUOTE> Interesting! Would it simply return you to how you were in that previous state, though? Or would the act of becoming more ordered place you at an earlier point in time due to the reduced level of chaos drawing you back? Would you have to reduce the chaos in an entire region (or the entire universe) to travel backwards? Hmm... --Chesh (Edit: Typos) [This message has been edited by CheshireKatt (edited 25 May 2001).] |
Re: Transphasic Torpedoes
Getting back to weapons in SE4, I propose that weapons should be changed from the way they currently work, and be made into an ability.
This would allow a lot more flexibility, and you could mod weapons like never before! By using multiple "attack" abilities, you could have a components that: - alternate between damage types at different ranges (eg. phased attack at odd range, normal at even ranges) - charge up to fire (having 5 weapon abilities that have varying reloads from 1 turn to 5 turns) - have limited ammo (have 3 missile launch abilities with 30 reload) - "leak" through shields (90% normal damage, plus a second ability that does 10% shield skipping) - anything else modders come up with http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
By using multiple "attack" abilities, you could have a components that: - alternate between damage types at different ranges (eg. phased attack at odd range, normal at even ranges) - charge up to fire (having 5 weapon abilities that have varying reloads from 1 turn to 5 turns) - have limited ammo (have 3 missile launch abilities with 30 reload) - "leak" through shields (90% normal damage, plus a second ability that does 10% shield skipping) - anything else modders come up with http://www.shrapnelgames.com/ubb/images/icons/icon7.gif<HR></BLOCKQUOTE> That's brilliant! I agree completely -- combine that with giving each one a Min Damage and a Max Damage attribute (make 'em the same if you want weapons like they are now), and you've got massive flexibility. Now, if we could only affect the accuracy as well WITHIN the weapon (say, another attribute called "Weapon Accuracy Mod", that let us specify adjustments to the accuracy at each range), that'd make for some interesting possibilities. Remember those missiles that do low damage at close range because they're not armed yet? Give them increased accuracy at long range as a result of being ultra-high-velocity (and maybe a penalty at closer ranges because the aren't as accurate when slower?), and that'd be sweet. But you'd better hope your enemies don't close with you... --Chesh |
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Now, if we could only affect the accuracy as well WITHIN the weapon (say, another attribute called "Weapon Accuracy Mod", that let us specify adjustments to the accuracy at each range), that'd make for some interesting possibilities.<HR></BLOCKQUOTE>
Add an "accuracy at range" line, and you'd be there. Set it to 90 80 70 60 50... to get what we have now! |
Re: Transphasic Torpedoes
Going back to the Chaos Theory post (and relating it to SE4!) - maybe this should be part of the Temporal Tech tree? Add some weapons that increase/decrease entropy, and cause damage? Or maybe a new racial tech based on being able to manipulate entropy... hmmm...
Anyway, a second idea about weapons - what about the ability to "overload" weapons? Star Fleet Battles allowed it, basically you used twice as much energy to increase damage from the weapon, but at reduced range. For SE4, you'd have to increase the amount of supplies used, and probably increase reload time temporarily (just for play balance), in addition to decreased range. Unfortunately, I'm not certain how to implement the ability to select overloaded vs. non-overloaded within a battle. I also think the computer would be hopeless at using this ability (making the AI even less challenging, and strategic combat even less useful). edit - Hey! I finally made Major!! [This message has been edited by DirectorTsaarx (edited 29 May 2001).] |
Re: Transphasic Torpedoes
Heh...congrats. I think I'm still at 'Scrub' or 'Cannonfodder' or something. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
Doesn't the Temporal Shifter try to throw the target around in time? The weapon overclocking (*grin*) idea is pretty cool, but yah, I'm pretty sure not able to implement for SE4...maybe SE5, though! If it was implemented for SE4, I think the AI would use it all the time... then it would just be another weapon mount. zen |
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