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Re: SE5 Patch 1.13 Out
Did MM even test it. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: SE5 Patch 1.13 Out
the complete patch notes:
Quote:
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Re: SE5 Patch 1.13 Out
"5. Fixed - A Fleet would sometimes lose ordnance for no apparent reason. "
w00t!!!! |
Re: SE5 Patch 1.13 Out
Sure would be nice if Steam would get this out sometime soon...
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Re: SE5 Patch 1.13 Out
Some people on IRC mentioned that Steam was updating their installs a few hours ago.
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Re: SE5 Patch 1.13 Out
Quote:
Other things that are still broken: -The "mixed up" warp points bug, where ordering a ship through Warp Point X will actually send it to System Y instead. -Emissive Armor doesn't work. This only bugs me because the mod I'm working on relies on emissive armor and it's current nerfed state is making balancing ground combat futile. |
Re: SE5 Patch 1.13 Out
There is a time delay, but that isn't the problem.
Emssive armor works. It does not, however, STACK. If you have 50 Emissive armor components that have the ability "stops 50kt damage", only 50kt of damage will be blocked. The ship ability screen will say 2500kt will be blocked, but that's incorrect. |
Re: SE5 Patch 1.13 Out
If a boarded ship still can fight (on the side of the original owner) during the entire remaining combat turn time, IMO boarding is broken.
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Re: SE5 Patch 1.13 Out
In a recent v1.13 combat simulation, I sent a ship with ten 13-point boarding parties (130pt) against a ship with no security and 50 crew (5pt). The boarding party icon showed up, but the crew counter did not change through the whole combat. After five minutes, combat timed out, and the ship still belonged to the original owner. Both ships were from the default QuickStart Terran race, so there were no racial differences in combat modifiers.
EDIT: I have tried setting "Space Combat Crew Boarding Strength := 0.001" (down from 0.1) and it didn't seem to make a difference. Setting it up to 1 (up from 0.1) made the boarding icon disappear within about ten seconds. Seems to be more than a moddable balance issue. |
Re: SE5 Patch 1.13 Out
I verfied this in a real combat outside the combat simulator: even after the next game turn the boarded ship still remains under control of the original owner and no trace of the boarding parties is visible. The attacking boarding ship however has lost its boarding parties.
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