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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fixing the Horrid UI (http://forum.shrapnelgames.com/showthread.php?t=31685)

dmm November 7th, 2006 04:02 PM

Re: Fixing the Horrid UI
 
#5: an easy way to change decks in Ship Design screen (e.g., up/down arrows or PageUp/Down or 1/2/3) while you are "holding" a component on your cursor.

Captain Kwok November 7th, 2006 04:08 PM

Re: Fixing the Horrid UI
 
You can play top-down in SE:V too... http://forum.shrapnelgames.com/image...ies/tongue.gif

Raapys November 7th, 2006 04:15 PM

Re: Fixing the Horrid UI
 
Problem with SE V's top-down is the fact that half the screen is actually unused when you zoom that far out. I play near-top-down( i.e. zoomed out until the top and bottom of the sector just fits in my view), can't understand how anyone would want to play with the 'standard' setting new games start with O_O

dmm November 7th, 2006 04:15 PM

Re: Fixing the Horrid UI
 
BTW, I like the new ship design method, even though it does take more time. It feels more realistic (LOL at goofy self). I only wish it were more functional as far as gameplay (e.g., weapon arcs, shield arcs, engine placement affects directional acceleration). Nothing too too complicated, though, lest it bring the CPU to its knees.

dmm November 7th, 2006 04:22 PM

Re: Fixing the Horrid UI
 
Quote:

Captain Kwok said: You can play top-down in SE:V too... http://forum.shrapnelgames.com/image...ies/tongue.gif

Yeah, but only if you zoom out so far that everything is tiny. Plus the flags are "on edge" and unviewable. Unless you know something that I don't (90% possibility).

Spectarofdeath November 7th, 2006 09:48 PM

Re: Fixing the Horrid UI
 
Give me back SEIV with 3d combat and update graphics!!! http://forum.shrapnelgames.com/image...ies/tongue.gif

Atrocities November 7th, 2006 11:11 PM

Re: Fixing the Horrid UI
 
Quote:

<Malfador> So yes, we'll get to them. But bugs come first. It usually goes, bugs, UI improvements, modding requests, feature additions.

http://forum.shrapnelgames.com/images/smilies/happy.gif Good news.

AMF November 8th, 2006 03:58 AM

Re: Fixing the Horrid UI
 
Most of ther main screen UI problems could be fixed by SIMPLY allowing the player to move the orders, galaxy, and other windows and buttons around. I can't understand why we can drag all the other windows (ship design, etc) around the screen, but not the ones on the main screen. I find it maddening.

Atrocities November 8th, 2006 04:02 AM

Re: Fixing the Horrid UI
 
I wish I could move all the buttons. In Tribes the UI was completely customizable in game with the HUD mover. A novel idea that like the game is doomed to the dungeons of the unknown and long forgotten games.

Atrocities November 8th, 2006 04:03 AM

Re: Fixing the Horrid UI
 
I really would have loved to have seen a true 3d Quadrant map too. One like they had in MOO3 where you could move it around to view it from any angle. Oh well.


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