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Re: Fixing the Horrid UI
#5: an easy way to change decks in Ship Design screen (e.g., up/down arrows or PageUp/Down or 1/2/3) while you are "holding" a component on your cursor.
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Re: Fixing the Horrid UI
You can play top-down in SE:V too... http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Fixing the Horrid UI
Problem with SE V's top-down is the fact that half the screen is actually unused when you zoom that far out. I play near-top-down( i.e. zoomed out until the top and bottom of the sector just fits in my view), can't understand how anyone would want to play with the 'standard' setting new games start with O_O
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Re: Fixing the Horrid UI
BTW, I like the new ship design method, even though it does take more time. It feels more realistic (LOL at goofy self). I only wish it were more functional as far as gameplay (e.g., weapon arcs, shield arcs, engine placement affects directional acceleration). Nothing too too complicated, though, lest it bring the CPU to its knees.
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Re: Fixing the Horrid UI
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Re: Fixing the Horrid UI
Give me back SEIV with 3d combat and update graphics!!! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Fixing the Horrid UI
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Re: Fixing the Horrid UI
Most of ther main screen UI problems could be fixed by SIMPLY allowing the player to move the orders, galaxy, and other windows and buttons around. I can't understand why we can drag all the other windows (ship design, etc) around the screen, but not the ones on the main screen. I find it maddening.
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Re: Fixing the Horrid UI
I wish I could move all the buttons. In Tribes the UI was completely customizable in game with the HUD mover. A novel idea that like the game is doomed to the dungeons of the unknown and long forgotten games.
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Re: Fixing the Horrid UI
I really would have loved to have seen a true 3d Quadrant map too. One like they had in MOO3 where you could move it around to view it from any angle. Oh well.
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