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-   -   Fog of War and already colonized planets... (http://forum.shrapnelgames.com/showthread.php?t=31722)

Phoenix-D November 28th, 2006 03:24 PM

Re: Fog of War and already colonized planets...
 
Quote:

President_Elect_Shang said:
Ha-ha-ha; You must not have kids in the U.S. school system! Some of them can’t even name 25 of the 50 States; and that’s assuming they KNOW there’s 50 States!

Those are the guys that get to pilot the 20-turn out of date fighters. http://forum.shrapnelgames.com/image...ies/tongue.gif

eddieballgame November 28th, 2006 03:25 PM

Re: Fog of War and already colonized planets...
 
So you can "see" Germany from where you are at? http://forum.shrapnelgames.com/images/smilies/happy.gif just kidding, & I see your point, I, for one, just don't mind the way it is.

Raapys November 28th, 2006 04:26 PM

Re: Fog of War and already colonized planets...
 
Quote:

A sensor ghost would be ideal. You get exactly the same info as the last time you saw it, with the colony being greyed out or something to indicate it isn't current data.

I've already emailed Aaron about this. I'd like it to work with ships as well, though, and work for the AI too. It would massively improve the AI, and would remove some odditities in the pathfinding calculations, etc. Fog of war really crippled the AI this time around, because unlike us the computer has *no memory* about what was in a hex the last time he explored it, even if he explored it that very same turn, so he will make decisions based on incomplete data; data that he would have had he been a human player.

Rathar November 28th, 2006 09:20 PM

Re: Fog of War and already colonized planets...
 
While having planets instantly use max tech would be keen the realist in me likes the fact that to see far one must use satellites.

Think of the obscuring effect of atmospheres and the enormously larger distance we humans can now see with sats that look outward.

Rathar

Suicide Junkie November 28th, 2006 09:36 PM

Re: Fog of War and already colonized planets...
 
Quote:

eddieballgame said:
So you can "see" Germany from where you are at? http://forum.shrapnelgames.com/images/smilies/happy.gif just kidding, & I see your point, I, for one, just don't mind the way it is.

When I was travelling a while back, I didn't even know I was in Germany at first.

Just puzzling over the map until *Vooom* we get passed by somebody doing 200.

President_Elect_Shang November 29th, 2006 01:13 AM

Re: Fog of War and already colonized planets...
 
Ya the Autobahn was prime! Me and a friend would rent a car once every month, go to Frankfurt, and go nuts. Then I had this friend in the German Army who wanted me to go with him to help tear down a section of the wall. He said it would make great souvenirs and what did I say? Nay I’ll pass I can’t see why anyone would want a piece of that thing! Amazing how short sighted we can be when youth is our main fuel. And then there was Annette Bhomar, man what a painful memory. How does the song go? “Some things that time just can’t erase”. http://forum.shrapnelgames.com/images/smilies/frown.gif

StarShadow November 29th, 2006 03:48 PM

Re: Fog of War and already colonized planets...
 
Quote:

Phoenix-D said:
A sensor ghost would be ideal. You get exactly the same info as the last time you saw it, with the colony being greyed out or something to indicate it isn't current data.

Stars! does this, it even tells you how old the data is.

raynor February 3rd, 2007 08:20 PM

Re: Fog of War and already colonized planets...
 
Just started a game up under 1.25 with the 1.03 BM. I played for a dozen turns before realizing I'd forgotten to get out pen and paper to record the locations of enemy colonies I encountered. (I realized this as one of my colony ships tried to colonize an enemy homeworld.)

Has anyone heard if Malfador might address this issue sometime down the road?


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