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-   -   Mod: New Nation: Sanguinia (Update v1.1) (http://forum.shrapnelgames.com/showthread.php?t=31783)

DireAussie September 21st, 2007 12:46 AM

Re: Play-test
 
I tried this nation today but commanders dont cast holy spells even when scripted - to see this start a new game and use the first commander to attack and script him to bless himself. He wont do it.

Sombre September 21st, 2007 05:21 AM

Re: Play-test
 
That sounds like it might be a result of bless not working properly on undead, unless the nation has a hidden #undeadnation or #unholy tag, which Sanguinia doesn't.

There's a hotfix available in the Black Tome of thingjig mod, made by Dr P.

seej September 29th, 2007 04:45 PM

Re: Play-test
 
So it was intentional that this nation shouldn't be able to bless?

Burnsaber September 29th, 2007 04:48 PM

Re: Play-test
 
Quote:

seej said:
So it was intentional that this nation shouldn't be able to bless?

No it's not. There's a bug which prevents undead from being blessed, it should be fixed in the next patch. Until we get the new patch, Download the hotfix http://www.shrapnelcommunity.com/thr...;Number=500877

Trumanator January 17th, 2009 03:44 PM

Re: New Nation: Sanguinia (Update v1.1)
 
I just downloaded this, and it seems like I have a very odd bug where I have all the Bogarus unique spells, but no other overlap. Also, this nation does have its own uniques right? I couldn't find any at all.

Sombre January 17th, 2009 04:28 PM

Re: New Nation: Sanguinia (Update v1.1)
 
I'm not sure what you mean by uniques. Nothing in the mod uses the unique tag.

The bug is that sanguinia uses the same nation number as Bogarus, since it was made well before Bogarus came out. It's easy to fix.

Trumanator January 17th, 2009 06:52 PM

Re: New Nation: Sanguinia (Update v1.1)
 
Well I was just a little surprised that the nation didn't have any of it's own spells. If it had the same number wouldn't it have the Bogarus recruitables too? Thats what was puzzling to me, I got all the spells but none of the recruits.

Aezeal January 17th, 2009 07:20 PM

Re: New Nation: Sanguinia (Update v1.1)
 
no the game places bogarus and give that nation number all those spells, the mod probably clear the nations recruits etc but unless a spell is specifically names and then switched off they will still be there.

Sombre January 17th, 2009 08:24 PM

Re: New Nation: Sanguinia (Update v1.1)
 
And no, Sanguinia doesn't come with any spells. They weren't a working feature when the mod was made.

Trumanator January 17th, 2009 08:26 PM

Re: New Nation: Sanguinia (Update v1.1)
 
My bad then, thanks.


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