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Re: Play-test
I tried this nation today but commanders dont cast holy spells even when scripted - to see this start a new game and use the first commander to attack and script him to bless himself. He wont do it.
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Re: Play-test
That sounds like it might be a result of bless not working properly on undead, unless the nation has a hidden #undeadnation or #unholy tag, which Sanguinia doesn't.
There's a hotfix available in the Black Tome of thingjig mod, made by Dr P. |
Re: Play-test
So it was intentional that this nation shouldn't be able to bless?
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Re: Play-test
Quote:
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Re: New Nation: Sanguinia (Update v1.1)
I just downloaded this, and it seems like I have a very odd bug where I have all the Bogarus unique spells, but no other overlap. Also, this nation does have its own uniques right? I couldn't find any at all.
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Re: New Nation: Sanguinia (Update v1.1)
I'm not sure what you mean by uniques. Nothing in the mod uses the unique tag.
The bug is that sanguinia uses the same nation number as Bogarus, since it was made well before Bogarus came out. It's easy to fix. |
Re: New Nation: Sanguinia (Update v1.1)
Well I was just a little surprised that the nation didn't have any of it's own spells. If it had the same number wouldn't it have the Bogarus recruitables too? Thats what was puzzling to me, I got all the spells but none of the recruits.
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Re: New Nation: Sanguinia (Update v1.1)
no the game places bogarus and give that nation number all those spells, the mod probably clear the nations recruits etc but unless a spell is specifically names and then switched off they will still be there.
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Re: New Nation: Sanguinia (Update v1.1)
And no, Sanguinia doesn't come with any spells. They weren't a working feature when the mod was made.
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Re: New Nation: Sanguinia (Update v1.1)
My bad then, thanks.
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