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Re: What about interactive Tactical Combat ?
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Re: What about interactive Tactical Combat ?
A combat simulator would be useful, provided it did include such things as research, gem allocation, a palette of items, scripting, et al.
Regarding orders, I'm still seeing some fairly silly friendly-fire -- ex. a death mage casting Soul Vortex when surrounded by living friendlies with no enemies anywhere near, and no real prospect that there -will- be enemies near (given the 'surrounded by living friendlies' instance). Wouldn't mind non-routing units also not playing Follow the Hydra, running straight into Clouds of Death, et al. *shrug* And nature mages are a wee bit happy with Touch of Madness... casting it on one's pretender seems slightly sacrilegious. ;p |
Re: What about interactive Tactical Combat ?
Another thing such a huge change would do is kind of slow down the multi-player. Seems like it would be a pain to need to wait for an opponent to input commands for every turn of a battle.
And I also like the current method. One cool feature would be to give units more commander-like choices for actions as they get more experience. And it wouldn't be that hard to make a 'Fire carefully' command, would it? |
Re: What about interactive Tactical Combat ?
The simulator that Johan uses is horrible.
Personally I found this to be easier http://www.dom2minions.com/Mini.shtml It gives you a mini map of just a few provinces and two test armies. You start an Era 1 game selecting the Mini map, start as Arcos and Ermor (human players on both), then have the armies both attack then empty province next to them. Edit the .map file (its plain text) for different armies armies to try other simulations. You can use any units, give equipment, give gems, give spells, give experience. Prior to the combat you can set combat actions to try different tactics. This is a fairly easy way to test it over and over. |
Re: What about interactive Tactical Combat ?
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Re: What about interactive Tactical Combat ?
Well first turn is about all I need to test an army against another army. Or does it poof before that first combat?
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Re: What about interactive Tactical Combat ?
I think a combat simulator would be a bad thing.
People would use it in MP to optimize and calculate odds. Sure, it's hard to get exact information about the enemy but it's doable with scout forces(attack, station a few cheap squads near the middle of map, with retreat order(s)). And once you have approximate information and approximate information abuot enemy orders - you could just brute force the 'perfect' tactic for yourself pitting the army you saw against your 'main army'. Definitely this would be a huge advantage compared to if you weren't using it. Thus, I find combat simulator a bad thing. |
Re: What about interactive Tactical Combat ?
Considering how you can already do that if you really want to, this isn't a good reason not to add a combat simulator...
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Re: What about interactive Tactical Combat ?
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Re: What about interactive Tactical Combat ?
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Because a combat simulator will make it a lot easier and more comfortable. Just like we can already give a unit special abilities using #copystats, but its still much better to have a new command for what we want. Or just like you can make 5000$ if you work hard enough, but you'd still rather get the same amount of money and work less. Or do you like working for 1$ an hour? http://forum.shrapnelgames.com/image...ies/tongue.gif |
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