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-   -   Space Empires V Editor 1.4 Released (http://forum.shrapnelgames.com/showthread.php?t=31909)

Suicide Junkie December 22nd, 2006 02:57 PM

Re: Space Empires V Editor 1.4 Released
 
What's stopping you?

Just fire up notepad, and have at it http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang December 22nd, 2006 03:02 PM

Re: Space Empires V Editor 1.4 Released
 
What needs to be modified to get new planets and systems to work? I have added then both and when I go to generate a new game SE5 is crashing, when I generate a new map from the start-up screen not all the warp points are connecting. Can you list all the files that have to be modified?

Fyron December 22nd, 2006 03:56 PM

Re: Space Empires V Editor 1.4 Released
 
It's not as if the files are complex enough to require an editor...

Shang:
You should probably try testing them separately. Adding new systems only requires editing SystemTypes.txt and QuadrantTypes.txt.

President_Elect_Shang December 22nd, 2006 04:41 PM

Re: Space Empires V Editor 1.4 Released
 
The problem is where to start? I am remaking everything, absolutely nothing from stock except the atmosphere types. New planets, new stars, yada-yada-yada… So if I start with the system types it won’t work because I would be calling for planets that aren’t’ there. I will try this Stellar X file. I missed it before testing.

Phoenix-D December 22nd, 2006 04:42 PM

Re: Space Empires V Editor 1.4 Released
 
Simplest method is to leave the stock stuff in, make your own stuff, THEN cut out the stock stuff..

President_Elect_Shang December 22nd, 2006 05:16 PM

Re: Space Empires V Editor 1.4 Released
 
Um? You mean replace the stock stuff piece by piece? For example write my stars then replace the stock stars with mine? I have just started doing that. What we really need is a map viewer/editor, than I could generate my map and take a look at it to see what is going wrong. Can you make something like that Devnullicus?

Phoenix-D December 22nd, 2006 05:25 PM

Re: Space Empires V Editor 1.4 Released
 
No. I mean taking the file, sticking:

///
///Stock systems
///

above all the stock systems, and doing all your work above that line, with completely new entries. Then when you're done you just deleted everything after that.

President_Elect_Shang December 22nd, 2006 05:51 PM

Re: Space Empires V Editor 1.4 Released
 
Oh I see what you mean. That is just how I did the SystemTypes.txt and I still have the stock entries in. I will have to start over with all stock and replace the other files part by part till I find the one that is broken. I suspect it is in the StellarObjectTypes.txt.

Phoenix-D December 22nd, 2006 06:17 PM

Re: Space Empires V Editor 1.4 Released
 
There's some odd crash bugs as well. I found that if vehiclesize.txt doesn't have at least four entries, the game crashes when you click "new empire".

javaslinger December 22nd, 2006 09:14 PM

Re: Space Empires V Editor 1.4 Released
 
You have a version 1.44 and you haven't told anyone??? Shame, shame...
http://forum.shrapnelgames.com/images/smilies/happy.gif

Javaslinger


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