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-   -   The Weirdest SC (http://forum.shrapnelgames.com/showthread.php?t=31980)

okiN November 26th, 2006 06:24 PM

Re: The Weirdest SC
 
You also can't enslave pretenders, unless I'm mistaken.

alexti November 26th, 2006 06:42 PM

Re: The Weirdest SC
 
Yep, pretenders are enslave-mind-immune.

Shovah32 November 26th, 2006 07:06 PM

Re: The Weirdest SC
 
Quote:

UninspiredName said:
Ah, right. I forgot about that. Whoops...

I'll personally be glad to sacrifice a point of Penetration if it means mind-controlling an SC instead of killing it, though.

And, by enslaving it, turning it into a non-commander unit.

UninspiredName November 26th, 2006 07:17 PM

Re: The Weirdest SC
 
Fair enough.

alexti November 26th, 2006 08:39 PM

Re: The Weirdest SC
 
Quote:

Shovah32 said:
And, by enslaving it, turning it into a non-commander unit.

You can Gift-of-Reason it back into commander. Particularly valuable if he has magic paths you have hard time accessing http://forum.shrapnelgames.com/images/smilies/happy.gif

Graeme Dice November 26th, 2006 08:51 PM

Re: The Weirdest SC
 
Quote:

Endoperez said:
Enslave Mind requires S4 instead of S3. If an S4 mage casts Soul Slay, he has better chance of penetrating the enemy's magic resistance due to his skill being higher than the requirement.

I believe that the bonus to penetration only arises if it's two or more skill levels higher. I could be mistaken however. I do know that the S4 mage will get more casts due to the spell's base fatigue cost being halved by the higher skill level.


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