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Re: Straight vs. Diagonal
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nostropholo:
Have you played Ascendancy? <HR></BLOCKQUOTE> I played for about 6 months but got bored because the AI would lay back and take whatever I dished out after a while. I played the race with extra warp movement, forget what it was called. I liked the tech tree and how I got tech not only off of ruins but also off of doing the thing that increased planet capacity, forget what it was called. Which reminds me that I would like something to increase capacity of both facilities and population. Alternatively add a Category to ships/bases such as Orbital Habitat - can build all facilities except m/o/r resource production. Could be done as a ship if ship components would generate tech/int. Another component would make population grow. Make it a quarter the cost of a Ringworld without requiring Stellar Manipulation, and add it to the ship construction tech list after base ships. |
Re: Straight vs. Diagonal
LCC, this happened to me too. I decided to beef up the AI to max, and use all the AI mods that I could get.
Now the AI is a lot harder to beat, and in some cases, it actually is near impossible to beat. |
Re: Straight vs. Diagonal
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
LCC, this happened to me too. I decided to beef up the AI to max, and use all the AI mods that I could get. Now the AI is a lot harder to beat, and in some cases, it actually is near impossible to beat.<HR></BLOCKQUOTE> I was talking about Ascendacy - SE IV is ok with the TDM-Modpack races being more competitive, I do not give the AI a bonus - seems flakey to me. They should be able to compete on a level playing field. |
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