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Re: Do You Still Play?
Sure? Well, I have to wait for the addon anyway...
JeffGeorge, Quote:
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Re: Do You Still Play?
That doesn't sound bad. I actually kind of liked MoO3 and wanted it to become an actually fun game (kind of what I'm sure will happen to SE V). Maybe I will have to dig it out and take a look at it again.
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Re: Do You Still Play?
SE V has a lot to offer. With more and more of the bugs being addressed and the UI next on the list of things too do, one can, for the first time in a while, look forward to things to come.
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Re: Do You Still Play?
Yes I still play SEIV when I have time. http://forum.shrapnelgames.com/images/smilies/happy.gif I've started many games on SEV but somehow they don't last very long because somehow the games on SEV are still not that fun compared to SEIV. Maybe it's because of the awkward user interface and bugs, but with all the good fixes in the patches, SEV is getting better and better. I like the 3-d graphics and tactical combat of SEV, so now when I play SEIV there's a vague sense of it being outdated so I want to play SEV. But then when I play SEV the controls and interface feel kind of cumbersome and I want to go back to SEIV. Hopefully, all the bugs and user interface problems will get sorted out eventually in SEV and then I'll probably fully switch over to SEV.
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Re: Do You Still Play?
Keep in mind that i only played the SEV demos and not the full game:
Iīll keep with SEIV for the time being, itīs a more fun game and, most importantly: goes faster than SEV... Based in the demos of SEV i think itīs a superb game, but the turn processing times are too big for my taste... i donīt have a top-of-the-line rig (only a 2.56Ghz Athlon/512mb Ram/256mb video card) and teh SEV processing times are too big for me... So. i still play and will continue playing SEIV for the time being (at least more 2 years or so, until i get a better pc) |
Re: Do You Still Play?
I just played a long game of SE4 (about 300 turns now), AI is still too easy, but I'm having a lot of fun seeing how many cloaked AI ships get vaporized when I blow up a star.
It gave me an idea for SE5 I'm gonna mail to aaron. Basically, to keep the game challenging, larger empires should be harder to control because of forces being stretched out too thin and subject to larger rebellions. I would love it if a whole fleet and several planets suddenly broke away in open rebellion and posed a larger threat to me empire than one puny planet breaking away because I ignored their riots. |
Re: Do You Still Play?
Actually that's modable in SEV. You'd have to base it on score, but it's doable.
Just involves making an event that checks the score of the various players, and if they're over a certain threshold increases the chances for rebellion. Maybe with a second event that triggers when a planet -does- rebel, to see if nearby planets go as well.. |
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