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Re: Suggestion - Black/Whitelist for Battlespells
We have gone over this time and again. The result is always the same: the developes do not want to do it. Heck they do not even want to include a "repeat last spell" which would be far easier to include from a development point of view.
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Re: Suggestion - Black/Whitelist for Battlespells
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Re: Suggestion - Black/Whitelist for Battlespells
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But then we havent gotten many things for player control so Id say rather than "not considered" that would be more "decided against it". Not quite the same thing. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Suggestion - Black/Whitelist for Battlespells
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Re: Suggestion - Black/Whitelist for Battlespells
I understand why they don't want to allow player control on white/blacklist : it would give human players anoterh way to outsmart the AI, unbalancing more the single player game.
What I think could be a good compromise would be a simple way to mod a blacklist (there is already an internal blacklist in the game, meaning that some rare spells won't be cast if not scripted too, but sme spells should be added to it, such as touche of madness) Note that this is a global blacklist, meaning that both humans and AI players use it, so no advantage for neitheir. Of course there's already a way to do it by modding the spells (Of course a way to configure this in the game settings would be easier to use that making a mod. ) : - remove a spell and it will never be cast (even if you want) - or, if you still want to be able to cast the spell in specific situations, another solution would be to add a gem cost of 1 to the spell. What if I made a mod addding 1 gem cost to berserk spells (berserk and touche of madness) and maybe some others ? What spell(s) others that those 2 seems like tthey shouldn't be cast unscripted ? |
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