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-   -   New ideias / concepts / problems in / for SE4 (1.35): (http://forum.shrapnelgames.com/showthread.php?t=3253)

Baron Munchausen June 3rd, 2001 10:30 PM

Re: New ideias / concepts / problems in / for SE4 (1.35):
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ZeroAdunn:
It would be cool if when you captured a planet you gained tech (random) and your enemy lost a tech or two.

Imagine: After a long and devestating war in which numerous planets were captured or destroyed you find that, uh oh, you've lost about half you tech and will have to research it all over agian, would make for very interesting games.

<HR></BLOCKQUOTE>

If you lost ALL EXAMPLES of a technology it would make some sort of sense to also lose the tech. So if all planets with Planetary Shields were destroyed or captured there could be a reasonable chance that your empire would lose the knowledge of how they worked. Even more interesting would be to add a "cultural" element to the game and have technologies lost for widespread and long term rioting. Rioters could be destroying libraries and laboratories along with their own neighborhoods...

Beck June 4th, 2001 02:22 AM

Re: New ideias / concepts / problems in / for SE4 (1.35):
 
I agree. Its not as unlikely as it may sound. As technology gets more and more complex and automated, the fewer people that will know how it operates and still fewer people who will know how to produce the item in question. Look at today and the number of people totally perplexed as to how to change the blinking 12:00am on their VCRs. This gap will only widen in the future. As software reaches the point of software designing software which designs components, etc., it even conceivable that a computer virus could wipe out knowledge of a tech as no human will have been involved in the process, not of its existence but of how it works.


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