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Nice loops
Very clever idea loops. Wouldn't help with the headache of moving mages around hunting for areas they havent searched yet (or casting around) But very good.
Maybe if possible the troops could take a month to arrive from an adjacent areas. |
Re: Nice loops
I like that idea also. In fact, if it was too much overhead to gather from neighbors, I wouldnt even mind if it worked for just the province he was in. Seems thematic to me and would definetly cut MM.
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Re: Nice loops
MM?
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Re: Nice loops
micro management
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Re: Nice loops
Sorry, MicroManagement.
The tiresome endless do-the-same-thing kind of things that make a game drag toward the end. Its a continual subject. On one hand people argue that they are the pretender-God and wouldnt micro-manage their empire down to petty things like assigning troops to each commander. Then they argue that they feel they should be able to direct every action in combat. http://forum.shrapnelgames.com/images/smilies/happy.gif obviously its going to end up being someplace in the middle |
Re: Nice loops
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Games are all about enjoyment and fun really so game designers should try to make a game as customizable as possible. Of course I am sure they would point to how much you can mod the game, as an example of giving a player many options. |
Re: Nice loops
Well as far as the combat, thats pretty locked in. The game wouldnt easily support management of combat without becoming a completely different kind of game.
As far as the rest, the devs do listen and accept many ideas. This one sounds reasonably possible. |
Re: A simple improvement
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Re: A simple improvement
lol, hi PhilD, yes this is the same Loops. Sorry, I got kinda burnt out on LoL and decided to quit while I was ahead. http://forum.shrapnelgames.com/images/smilies/happy.gif My record isn't nearly as impressive as all the wins that others have piled up in the meanwhile anyway - I just started with a lucky streak.
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