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Re: Some random SE:V questions
What about attack move?
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Re: Some random SE:V questions
Quote:
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Re: Some random SE:V questions
11) Are there any effects of using a captured ship with respect to the crew being of a different race?
12) Is it possible to change the crew to a different race, assuming I have different races in my empire? |
Re: Some random SE:V questions
#2: retrofit above a planet of that race. That -should- do it..
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Re: Some random SE:V questions
That's not what I meant. Are there in-game effects of having different races crew your ships? And if so, is there a way to change out the crews to the most desireable race, even if it isn't my native population?
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Re: Some random SE:V questions
I believe that once you absorb those species into your empire they lose their native bonuses and take on your empires bonuses. As for their being differences yes. Kwok's Berserker's in the Balance Mod are a prime example. Now we are back to square one. How do you get those populations which are not absorbed and have a bonus to crew your ship so you can gain their benefit? You can't, as long as you control the ship it will have your species bonuses.
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Re: Some random SE:V questions
What are the in-game effects, exactly?
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Re: Some random SE:V questions
Edited: Original posted deleted by me. I got two separate topics confused.
Now back on topic. I don't understand what you are asking? What are the exact effects of what? The bonuses for the crews depends on what the bonuses for the species are which in turns depends on what mod you are playing. Sorry but you are asking for "exact" and being vague in the process. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Some random SE:V questions
In stock, is using colony ships to explore still efficient?
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Re: Some random SE:V questions
I think so.
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