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Re: Improved Multiplayer
Mr. Badger that is exactly what I was trying to explain! However I my plan only required 1479 spawned worlds... so obviously would be vastly easier to implement.
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Re: Improved Multiplayer
Meglo,
I did exactly that with Dom2. The early portion of a game takes little time so you joint many. Then when you need to spend an hour on your turn (to do it properly) having 8 games all at 24 hour host (or where everyone elses turn is in) become a lot to manage. http://forum.shrapnelgames.com/images/smilies/happy.gif I'm in 3 games now (although... I'm about finished in Graemes EA). Its just when I want to play I WANT to play. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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