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Re: Mod: Mytheology Pretenders (update v1.4)
Thanks.I might use him then without all my lizardmen thinking "why are we worshipping a barney-gone-wrong dinosaur?"
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Re: Mod: Mytheology Pretenders (update v1.4)
Version 1.52 uploaded.
Changes: - New "Fallen Angel" pretender, with custom graphics based upon the original Fallen Angel image. - Teratos Rex no longer looks like Barney. - 2 new Blood Spells: #name "Lure Visitor" #descr "This spell lures a Visitor from beyond and binds it with the living silver cords of many blood slaves to serve the caster. Horrors can be powerful guardians against horrors attracted to a horrormark." #name "Diabolic Brigade" #descr "The caster sacrifices many blood slaves, and receives the service of a brigade of lesser demons." - And a few minor playability / balancing tweaks. |
Re: Mod: Mytheology Pretenders (update v1.4)
Is the visitor meant to be a regular unit and the same guy that is summoned through the rlyeh void gate? if so he costs too much.
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Re: Mod: Mytheology Pretenders (update v1.4)
The Teratos Rex looks really good.
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Re: Mod: Mytheology Pretenders (update v1.4)
The "desire" unit requires stealth in order to use seduction, but she doesn't have stealth.
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Re: Mod: Mytheology Pretenders (update v1.4)
Yes, the Visitor is the same as summoned through the void gate, and it's a Unique. I guess it's a little pricy, but I found it to be pretty tough in combat even against horrors and the like.
Good point on the Desire pretender. I was hoping it would still work, say, in the case of a sieging army on the same province. Originally I had stealth turned on, but then I decided, how can the goddess of lust and beauty go unnoticed? I'll take opinions - should there be no seduction, or should she also be stealthy? Thanks on the compliments. I was much happier with my original art for the Grim Reaper and the Fallen Archangel though... |
Re: Mod: Mytheology Pretenders (update v1.4)
She has to be stealthy in order to seduce. As for the seduction ability... she wouldn't be much of a desirous figure if she couldn't seduce(tbhe seduction of the succubus, Nagini, Oread, and Rakshasi is stealth-based, and we don't think they're any less beautiful.) It might also make sense for her priestesses to have the seduction ability, which will be revealed if the "gift of reason" spell is used on them. Also, even if the seduction fails, she is still an awesome assassin, with the ability to stop almost all concievable commanders with the "enslave mind" ability. What is the "Desire"'s seduction level anyway? And her priestesses?
I'm planning on making a mod of my own, one with several units with the seduction ability. Do you mind if I modify the "Desire" unit of yours? |
Re: Mod: Mytheology Pretenders (update v1.4)
Great suggestions! I'll stealthify Desire, and make sure that the priestesses have the seduction capability too (hidden), although they might already.
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Re: Mod: Mytheology Pretenders (update v1.4)
I love the Panto pretender, but feel like I'm cheating if I'm playing him. Are his costs correct at 200? Flying, immortal, fire shield, high HP, awe +0, 1F1A2W1E3S, path 20? He's all good with no negatives, makes a rockin SC with a few items and starts out with 23 research base. Not to mention the fetters...
I'm a huge fan of combat passives If the cost isn't correct (no idea how to calculate it), could you add something similar but more rules-fair? Awesome mod btw |
Re: Mod: Mytheology Pretenders (update v1.4)
what happens if a commander fails at seduction and enslaves a non stealth commander? Would they both be exposed and have to fight the an army alone?
If that is the case it might not be a good idea for Desire to have both. |
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